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The Embedded Software Framework is a software library for embedded systems. It offers an OS independend API for communication, tasking, standard embedded devices and includes additional features like logging and unit test support.
A codebase for the construction of 3d online virtual worlds. Includes everything you need to make your own multiplayer online roleplaying game. All game rules are contained in plugins which can be written in easy scripting languages such as Python.
JetPAG is a recursive-descent parser and lexical analyzer generator focused on high efficiency, usability and readability of generated code. JetPAG generates fast recognizers and aids developers with useful tools for simplifying input interpretation.
The main purpose of the Moonlight Engine is to be a general 2D game engine geared towards tile-based games, and RPGs specifically. Support for online games is also planned.
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NavDrive is a complete hardware and software system for autonomous robots. NavDrive software consists of a framework of runtime configurable components and a mechanism for controlling their instantiation and execution without an operating system.
fgen is a free command line tool that facilitates cross platform c++ development, including header generation, cpp file generation, makefile generation, unit test framework generation, etc.
Qt IoC Container is C++ application framework inspired by Inversion Of Control concept as demonstrated by Spring framework. It uses Qt meta object system and plugin system to get around the C++'s lacking of reflection mechanism. License: LGPL
If you reach this page most likely you are looking for Rodi P2P binary release - check web site rodi.sf.net If you are looking for CLI/FFS/AOS portable C/C++ libraries for RTOS "emLib" package is the way to go
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KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
Firebolt Network library (fnl) is a high level framework for network protocol implementations. You can implement your finite state machine oriented network protocol without messing with sockets. Define your states,events,transitions and you're ready.
This framework provides an easy to use, reusable, optimized, and portable suite of C++ classes. It takes away complexity by handling all low-level work, thus speeding initial development, resulting in fewer bugs, and lowering maintenance costs.
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
osgField is a NodeKit library which provides universal animation mechanism and update event hierarchy to the OpenSceneGraph. With this NodeKit, you can make a built-in animations not only for transformation but also material, text and so on.
GLeffect! is a set of components that simplify writing OpenGL demos and applications. It includes OpenGL effect file (glfx), text rendering, scene loading (ase files) etc.
MARIE is a robotic development and integration environment focused on software reusability and exploitation of already available APIs and middlewares used in robotics. Its main purpose is to create a rapid-prototyping approach to robotics developments.
The QT4 Plugin Dockable/DockItem system framework allows for independant component development.Provides a framework that the developer can use to implement a plugin aware application.
Uses a easy-to-visualize and well documented plugin model.
The Zeus-Framework is a C++ framework using the paradigm of Cell Computing Model for Linux and Windows. Implements biological behaviours (cloning, genetic algorithmes, ect.). Used for grid computing, distribute systems etc.
pircbotcpp is a IRC C++ software development kit. It is a C++ port of pircbot. pircbotcpp is an Object Oriented client framework which lets you write quick and easy C++ IRC bots. It includes comprehensive documentation and samples.
x-kad (extensible kad): a basic implemention of a kad (decentralized p2p) network. Virtual network techniques (tun driver) allow transparent access to other nodes in the network.