41 projects for "sdl" with 2 filters applied:

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  • 1
    GraphQL Lighthouse

    GraphQL Lighthouse

    A framework for serving GraphQL from Laravel

    A framework for serving GraphQL from Laravel. Use the GraphQL Schema Definition Language to describe your data and add functionality through server-side directives. Build a GraphQL server on top of an existing Laravel application. Maximize code reuse and work with concepts you already know. Lighthouse leverages your existing models and creates optimized database queries out of the box. Define your schema without any boilerplate by using the GraphQL Schema Definition Language. In a GraphQL...
    Downloads: 3 This Week
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  • 2
    TuxCap Games Framework
    The TuxCap Games Framework is a GNU/Linux and Mac OSX port of the PopCap Games Framework used for 2D game development. It comes with PyCap Python bindings, a fast 2D physics engine, a particle engine, widgets and many documented examples.
    Downloads: 0 This Week
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  • 3

    lpi (Lode's Programming Interface)

    Now maintained at https://code.google.com/p/lpi/

    This version is outdated, the latest version of this and LodePNG are at https://code.google.com/p/lpi/
    Downloads: 0 This Week
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  • 4
    Graphcool Framework

    Graphcool Framework

    Graphcool is an open-source backend development framework

    Graphcool was an open-source framework for developing and deploying GraphQL-based backends. It acts as a “backend-as-a-service / framework” that lets you define your data model via GraphQL SDL (Schema Definition Language), and in turn generates a GraphQL CRUD API, supports nested mutations, filtering, pagination, and real-time subscriptions. Graphcool separates the business logic from stateful storage components, allowing the stateful parts (database, subscription engine) to scale independently and giving flexibility in how you compose your system. ...
    Downloads: 0 This Week
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  • 5
    Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
    Downloads: 1 This Week
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  • 6
    SDLPP - C++ Wrapper for SDL
    SDLPP is a C++ wrapper for SDL (www.sdl.org) It attempts to provide classes for common entities in games programming, using the SDL library for its low level functionality.
    Downloads: 0 This Week
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  • 7
    Flexible Isometric Free Engine

    Flexible Isometric Free Engine

    Cross platform 2D game creation framework with Python bindings

    FIFE is a cross platform 2D game creation framework written in C++ with Python bindings. It's designed to be flexible enough to support a wide variety of 2D game types but specializes in 2D isometric type views.
    Downloads: 2 This Week
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  • 8
    A nested set of C++ wrappers and related code for the SDL library.
    Downloads: 0 This Week
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  • 9
    LibAndria is a library of classes, functions, and macros, primarily based on smart pointers, and organized into 'packages'. Since v3, all dependencies are internal, C++ standard, SDL, or optional.
    Downloads: 0 This Week
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  • 10
    Simple framework for developing cross platform games in C++ or Java.
    Downloads: 0 This Week
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  • 11
    This is a generic engine for simulation of Game & Watch games, starting with ports of the Madrigal Game & Watch Simulators (http://www.madrigaldesign.it/sim/). It is designed to run anywhere SDL is available, with emphasis in handheld machines.
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    Downloads: 22 This Week
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  • 12
    SpriteWorld (spriteworld.org) is a game SDK for Macintosh written in C. The goal of this project (SpriteWorld X) is to create a cross-platform version of SpriteWorld which sits on top of SDL (libsdl.org) and OpenGL (opengl.org) / OpenAL (openal.org).
    Downloads: 0 This Week
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  • 13
    Objetivo de disseminar conhecimentos das diversas áreas de saber que envolvem o desenvolvimento de jogos independente de plataforma. The objective to spread diverse knowledge of areas to know that to involve the independent development of platform games
    Downloads: 0 This Week
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  • 14
    SMILE
    Scriptable Multimedial Interactive Locations Engine, is a C++ written multiplatform engine designed to provide simple way to create 2D games and visualisations. SMILE consists of a shared library built upon SDL, data/ script interpret and Qt editor.
    Downloads: 0 This Week
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  • 15
    LOVE is a free 2D game engine which enables easy game creation in Lua.
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    Downloads: 6 This Week
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  • 16
    Realistically and Acronymically Named Generalized Engine. Sometimes shortened to RANGE or RANGEngine. This is primarily a 2D computer game engine that provides all major functions required. See http://p.sf.net/rangengine/wiki
    Downloads: 0 This Week
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  • 17
    Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP está com boa parte dos recursos implementados, dando suporte a elementos de GUI estáticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre outros.
    Downloads: 0 This Week
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  • 18
    kimtutarbizi.org is a collection of libraries, example codes and documents for developing applications, games and demos for the famous linux running mobile console, GP2X.
    Downloads: 0 This Week
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  • 19
    GNUexp
    GNUexp is a GNUstep/Cocoa framework and a collection of tools helping you to plan, develop, and administer applications associated with visual psychophysics, experimental psychology and statistical data analysis.
    Downloads: 0 This Week
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  • 20
    Entropia Engine++ is a 2D Game Engine designed for an easy cross-platform game development. The project aims to provide a simple and powerfull framework that takes advantage of C++, OpenGL, OpenAL, SDL and more. I've moved the project to http://www.eepp.com.ar .
    Downloads: 0 This Week
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  • 21
    Elysion Frameworks
    Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
    Downloads: 0 This Week
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  • 22
    The CodeTime platform covers every aspect of parallel software from authoring, through distribution, to run-time. Its goals are: high programmer productivity; write once, run high performance anywhere; and wide acceptance.
    Downloads: 0 This Week
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  • 23
    Ilmarin is a rapid game development framework which uses libraries like SDL, OpenGL, SDL_mixer and SDL_image
    Downloads: 0 This Week
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  • 24
    hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
    Downloads: 0 This Week
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  • 25
    The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
    Downloads: 0 This Week
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