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This project (iFDP) aim to develop a FDP(Flow Driven Programming) framework. There are two parts in the project. First is the core framework, and another is a visual developing entironment, which is designed as an Eclipse plugin. And will build an Compon
x-kad (extensible kad): a basic implemention of a kad (decentralized p2p) network. Virtual network techniques (tun driver) allow transparent access to other nodes in the network.
SAGE stands for Simple Asynchronous Game Engine and is an attempt to implement a multithreaded game engine in C#. For rendering/physics/sound/etc it uses(/will use) open source libraries (like OGRE, ODE, etc) through plugins.
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libwt is a SDL based c++ toolkit that provides signal & slots and a layout manager. It utilizes, when possible, the SDL framework like SDL_Mixer, SDL_Image, SDL_ttf, SDL_gfx, SDL_net etc.
A dockable window framework for Fast Light Tool Kit (FLTK). FLTK Dock (pronounced "fulltick dock") provides advance, customizable toolbar and window with docking and floating functionalities for general desktop application.
DSP stands for Data Server Pages, the APACHE HTTP server module, that provides PL/SQL Server scripting with variable injection preprocessor and features an efficient authorization and authentication framework on the Oracle database backend.
CIM Adaptor for SCADA and Control systems Underlaid by DAIS and Open-source.
CASCUDO Project is an attempt to develop a DAIS based interface for SCADA/EMS/DMS systems. CASCUDO is focused on standards, allowing easy integration of software packages.
Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
CatraLibraries is a general-purpose C++ framework. It is platform independent (Unix, Windows, ...) and provides classes to manage POSIX threads,
Sockets, Tracer, Scheduler, EventsSet, Configuration files, Database access (Oracle, Sybase), Reports (HTML
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
Doc Beep is a high performance implementation of the BEEP messaging protocol framework (RFC3080, RFC3081) in both C++ and Java. DocBeep also includes modeling tools to portably support development, deployment, and configuration of BEEP applications.
Monolith (lith) is a tiny, java-based embedded file-system like implementation. It allows you to store and retreive multiple sets of named data in a single file and access it without the speed costs typically associated with file archives.
Licurgo is an open implementation of Service Data Objects (SDO, JSR 235). It will define core infrastructure APIs for heterogeneous data access that supports common application patterns and supports higher-level tools and frameworks.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
HTL aimed to be is a comprehensive C++ application development framework. It wil also include a class library and tools for cross-platform development and internationalization.