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OSlash is a c++ framework for developing decentralized cloud computing services. It includes a programming environment and virtual machine for assembling networks of processing nodes coordinate their operations through message passing.
SEF is a framework for server applications based on POSIX API. It can provide easy access to most unix functionality. It has a very peculiar architecture that permits to exploit the hardware at best. SEF is INCOMPLETE!! don't use it yet!!
FreeWPC is a software framework for writing new software for 1990's Bally/Williams pinball machines. The framework allows you to build your own ROM images, define your own game rules, incorporate dot matrix animations, design lamp shows, and so on.
Playputer SDK is open source C/C++ framework whose purpose is to help development of virtual machine libraries for playing casual games.These libraries emulate classic home computers, video game consoles,and other hardware or software systems.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
XUI is a Java and XML RIA platform for building smart app's. Swing, AWT and other widget sets can be used on a range of hardware. XUI's modular framework can help many aspects of application development. NetBeans and Eclipse are available.
This is a dummy implementation of the com.qualcomm.qjae.gps package based on the QJAE documentation, which you can use in your MIDP projects to access GPS on Sprint (and maybe other) phones. Sprint left this out of the SDK. See readme.txt [PROJECT DEFUNC
Libraries for rapid development of Augmented Environment / Reality systems. Cross-platform, though hardware interfacing is currently provided mainly for Windows. Provides encapsulated video capture, image processing, multi-threading and OpenGL renderer.
BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
Maiden-core is a Linux kernel robotics API module, extensible in Erc. The Maiden Project also documents and develops the Maiden architecture for mobile robots, a set of (optional) designs and standards for robots using the Maiden-core API.
Java ARM support for standards, Maven, & archetypes
The project creates a standard for Java implementations of ARM applications. It uses an asynchronous event model with threading that is standard for any board the runs Java on an ARM processor.
The set of interfaces, abstract classes, events and enums create a standard that help enforce the write once, run anywhere credo.
This will make code more portable and readable.
Main Area: https://sourceforge.net/p/armature/discussion/
...This library is intended to help the person programming the SPUs on the Cell processor move data into and out of the local store of an SPU without having to directly program the DMA hardware.