Showing 6 open source projects for "point"

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  • 1
    LNPopupController

    LNPopupController

    LNPopupController is a framework for presenting view controllers

    LNPopupController is a framework for presenting view controllers as popups of other view controllers, much like the Apple Music and Podcasts apps. Once a popup bar is presented with a content view controller, the user can swipe or tap the popup bar at any point to present the popup. After finishing, the user dismisses the popup by either swiping or tapping the popup close button. The framework is intended to be very generic and work in most situations, so it is implemented as a category over UIViewController. Each view controller can present a popup bar, docked to a bottom view. For UITabBarController subclasses, the default docking view is the tab bar. ...
    Downloads: 0 This Week
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  • 2
    DivKit

    DivKit

    DivKit is an open source Server-Driven UI (SDUI) framework

    ...DivKit is an excellent choice to start using server-driven UI in your project because it can be easily integrated as a simple view in any part of your app. At the starting point, you don’t need a server integration. You can include all JSON on the client-side to try it in a real-world application. Also, we’ve made a sandbox for you to experiment with. You can try different samples in the web editor and see the results on the web or in the Android demo app, both of which are available on Google Play. We’ll publish the iOS demo app shortly. ...
    Downloads: 0 This Week
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  • 3
    Cleanse

    Cleanse

    Lightweight Swift Dependency Injection Framework

    ...This graph starts with a root object which is connected to its immediate dependencies, and those dependencies hold edges to its dependencies and so on until we have a complete picture of your application's object graph. The entry point into managing your dependencies with Cleanse starts by defining a "Root" object that is returned to you upon construction. In a Cocoa Touch application, our root object could be the rootViewController object we set on the application's UIWindow. (More logically the root object is the App Delegate, however, since we don't control the construction of that we would have to use Property Injection.
    Downloads: 0 This Week
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  • 4
    Cocos2D-ObjC

    Cocos2D-ObjC

    Cocos2d for iOS and OS X, built using Objective-C

    ...Touch/Mouse/Keyboard on Mac. Sound Engine support based on OpenAL (Served as an extension). Integrated Slow motion/Fast forward. Fast textures, PVR compressed and uncompressed textures. Point-based, RetinaDisplay mode compatible. Open Source Commercial Friendly, compatible with open and closed source projects. Image assets support, TVOS support, App thinning support, 3D touch support.
    Downloads: 0 This Week
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  • 5
    Icarus Scene Engine

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...
    Downloads: 1 This Week
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  • 6
    Nimbus

    Nimbus

    The iOS framework that grows only as fast as its documentation

    ...This includes simplifying common tasks, such as creating RGB colors, and providing additional features that Apple has not yet or may not implement, such as photo viewers. By using Nimbus you will save countless hours of development time. We've found that after a point you won't want to build a project without it. There are two primary forms of documentation for Nimbus, autogenerated documentation and community documentation.
    Downloads: 0 This Week
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