Showing 3 open source projects for "asynchronous"

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  • 1
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you...
    Downloads: 1 This Week
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  • 2
    Detox

    Detox

    Gray box end-to-end testing and automation framework for mobile apps

    High velocity native mobile development requires us to adopt continuous integration workflows, which means our reliance on manual QA has to drop significantly. Detox tests your mobile app while it's running in a real device/simulator, interacting with it just like a real user. The most difficult part of automated testing on mobile is the tip of the testing pyramid - E2E. The core problem with E2E tests is flakiness, tests are usually not deterministic. We believe the only way to tackle...
    Downloads: 0 This Week
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  • 3
    Litho

    Litho

    A declarative framework for building efficient UIs on Android

    Litho uses a declarative API to define UI components. You simply describe the layout for your UI based on a set of immutable inputs and the framework takes care of the rest. With code generation, Litho can perform optimisations for your UI under the hood, while keeping your code simple and easy to maintain. Litho can measure and layout your UI ahead of time without blocking the UI thread. By decoupling its layout system from the traditional Android View system, Litho can drop the UI thread...
    Downloads: 0 This Week
    Last Update:
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