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Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Cerberus Content Management System is a dynamic, secure and infinitely expandable CMS designed after a Unix-Like model. It is a custom written Web Application Framework ( W.A.F. ) with a consistent and custom written Pre-Hyper-Text-Post-Processor Programming Code Framework ( P.C.F. ). This Web Application Software Project' aim is to be the fastest and most secure Web Application Framework, Web Application Programming Code Framework, Text, Voice and Video Communications Platform and Content...
The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.
The purpose of this project is to provide a means to the most bang with the least amount of effort from the end user. At the same time, the system is structured as a gateway to a many number of mini games accessible from a single launch point while sharing components that are common to all.
The Network-Integrated Multimedia Middleware (NMM) is a flow graph based multimedia framework that allows to create distributed multimedia applications: local and remote multimedia devices or software components can be combined.
NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.
The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
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This is a complete set of Turbo Pascal 7 softwares (zelda, graphic code generator) and powerfull Console/Graphical UI SDK for MSDOS These applications and framework was developped during the 1998-2001 period (when I was 18 years old) and are now frozen.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
A game developement library for the Gamepark32 handheld console.
The project goal is to provide a full C++ API that will provide Sprite, Tile, and Layer graphics functionality, as well as Music, Input, File and GUI APIs in the future.
JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
SDLPS3 is a port of the SDL framework to the Sony sanctioned otherOS environment for the PS3. This allows developers to port and create SDL framework applications that run on the PS3 without the need to install linux on the console.