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The aim of the Open OCL (Object Class Libraries) project is to develop a standard library API for true cross platform program development. Target platforms are Linux/UNIX, Windows and Mac OS X.
A source framework and runtime library for building game engines; providing windowing, input, sound, and networking; in a simple, platform-independant manner. Utilizing C++, OpenGL, and various native APIs to provide a platform-transparent system.
jansolo stands for Java AnnotatioN SOLution Open framework. The main goal is to build up a MVC framework to design web applications using annotations, and integrate with popular OS java technologies to provide a simple bridge to them
ELCO stands for Embedded Lisp COmpiler or Esdens Lisp COmpiler. The goal is to create a lisp compiler for embedded 32bit architectures. (i.e. ARM) With this compiler you are able to write lisp code on a naked chip. No OS needed.
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Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
DSP Bridge enables asymmetric multiprocessing on target platforms which contain a general-purpose processor (GPP) and one or more attached DSPs. DSP Bridge is an interprocessor communication library that links the GPP Operating System (Linux) and DSP OS.