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Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
QuickDicom is an easy to use dicom medical imaging package for Mac OSX, providing QuickLook, Spotlight, Quartz Composer, Window/Level and a dicom file analyzer. Also included is the iiDicom Framework for image/dictionary usage in Objective C and Python.
Modulized Pages Environment for embedded system. It can be used on mobile phones, car, or set-top box. MPE provide a lot of basic pages and a modulized environment to implement embedded system user interface.
The Simple Object-Oriented Game Library is basically a simplification of SDL with some nifty features. SOOGL is used in a C++ course at Mälardalen University (http://www.mdh.se) and is mainly intended for beginners.
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Wia stands for "With Instructions Already". Wia is a framework for C++ providing wide range of functions available to speed up development of applications.
MyEmulator is the simple emulator driver example for Code Composer Studio. It simulates in-curcuit emulator for 'C64x family digital signal processors.
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
UDAE allows developers to access data both
locally and over WSN from a variety of sources, such
as sensors, communications links and platform components in a
unified manner.
The Flexible Registration and Evaluation Engine (f.r.e.e.) allows the composition, evaluation and optimization of image processing/registration algorithms. It also aims to boost the exchangeability and comparability of data and algorithms in research.
NBearLite : NBearLite is a .NET 2.0 data access component which supports MsAccess, SqlServer, Oracle, Sqlite, MySql, PostgreSql databases. NBearLite is the new Core of the next generation of NBear V4 Framework, but can also be used seperately.
WURDE is middleware for robotics application development. It is designed to be maximally simple to develop in and easy to add support for alternate communications protocols. It includes a module management system.
spprocpool is a Unix/Linux preforked server library. Several TCP preforked server frameworks are included. A general-purpose, non-server process pool is included, and it can been used in a multi-threaded environment.
Dotlife is a very simple open source framework for C++ distributed objects. There are no advanced features but just a focus about how object can communicate in a distributed manner. Dotlife has also a minimal support for unit testing.
Tekhne is a reasonably compatible version of the BeOS API on top of Linux. I don't mean to completely regenerate the BeOS on Linux. I mean to recreate the pieces of the BeOS that I like. In general I liked the BeOS and it's application model. I'll add
UADL is a collection of Windows DLLs that enable a developer to easly create complex applications. It includes a very powerful Game Engine [C++], Network Support [C#], and various other tools [C++/C#] to ease almost any development project.
The Transparent Framework is a Microsoft.Net 2.0 open source software engineering framework that provides an flexible infrastructure to implement new capabilities in programs by using Design Patterns and principles from Eric Evans Domain Driven Design.
.NET Assemblies that integrate and expands on various advanced solutions for DataBinding, Reflection, UI Wrapping and more. Fuel your .NET applications with RAD techniques and ready-to-use code that picks up where the .NET framework left off.