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MidiWriter is a framework for creating and composing music based on algorithms. The project includes already several examples using these technics. The output of MidiWriter is in the midi-format.
A set of C++ containers, data structures, & utilities:
Stack-based STL-like containers (StackVector, StackMap, etc.).
Serialization, Interpolated Value, CircularBuffer, Quadtree, IntegralUnit, LocatedException
Upthreads is a user space implementation of the POSIX thread library implemented using setjmp/longjump (or equivalent). This libpthreads implementation is useful when threads are need in deeply embedded systems with little OS support.
Sinergia is web based framework for developing help desk solutions in C#, NET 3.5. Customization is supported at the data structure and business process levels with workflow foundation.
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
ZCore is a set of Creative Studio for designing, testing, building ... solutions based on .NET framework. Contains UML designs tools, code editor & build tools, debug & test tools, user interface create tools ...
FE is a game engine that aims make game development process easier, provinding most of the things needed to build a game. It uses SDL as back end library
NeuronDotNet is a neural network engine written in C#. It provides an interface for advanced AI programmers to design various types of artificial neural networks and use them.
NSandbox allows any number of sandboxes, or AppDomains, to be easily created, managed, and unloaded. It is ideally-suited for plugin-based systems, as well as any application which requires execution of arbitrary code in an isolated manner.
Xoml is an effort to create to replicate the functionality of Xaml, without all the WPF trappings. Xoml allows markup extensions, data-binding, persistence and more, with thread-safety and maximum extensibility.
A catch all C++ utility template library designed to help fill in the gaps and fix problems with the language, the Standard C++ Library, and the Boost C++ Libraries. Uses the Boost Software License.
Workflow Magic is an open source, robust, simple and fast, ERP Framework. Provides Customer Example, Supply Example, Financial Example and Production Example. You can implement any company model through our Business Rules Engine and ORM.
An extension of C++ standardized libraries to provide functionality such as factories, language loaders, and other fairly common functions. The code will be designed to be thread-safe and easy-to-use.
eval is a header-only library for writing C++ scripts. The main aim of the library is to provide means for calling compiled C++ functions/methods/constructors from within a script. An eval script can take arguments, as well as return arbitrary values.
A utility to generate a set of entity and entity collection classes directly
from an SQLite database so that developers can rapidly interact with a client side database.
Lightweight framework for creating data-aware objects and collections in .NET. Designed to be unobtrusive. A framework for people that don't want to use a framework.
Framework for supporting reliable, secure E-Business using open standards. Including components for web service calls, non-repudiation, UDDI-registries and a standardized subset of the UBL 2.0 business document profile. Supported for .Net and java.
Thank You for Visiting the AOL Open Mobile Platform Site. OMP 1.0 is now available for download! Open Mobile Platform is an open source mobile application development platform that supports Windows Mobile, Java, BREW, Symbian and Linux platforms. You can
This 2D sceletal animation libary supports OpenGl and the DirectX renderer. The code is completely written in c++ and uses tinyxml and the standard Library. There is also an editor being developed with gtkmm alongside the libary.
PhenomShare is a windowed AJAX rendering framework for MS SQL databases built to easily and graphically pleasingly display, interact with, and modify data nearly automatically (with only display windows and database schema requiring construction). This i