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Superseded by OpenTK: https://sourceforge.net/projects/opentk/
The Tao Framework for .NET is a collection of bindings to facilitate cross-platform game-related development utilizing the .NET platform.
Superseded by OpenTK: https://sourceforge.net/projects/opentk/
EL4NET, the extension library for the .NET framework, provides an open and extensible component model, a flexible configuration system, and a mechanism that allows distributed applications to be deployed without changes on multiple physical architectures.
MicroConnector is a .NET Framework library that enables you to easily connect a microcontroller with a serial connection to resources on a PC using the .NET Framework.
Framework for RAD against relational database. Supports multiple database platforms. Uses generics and partial classes. Includes a winforms Class Generatator for autogenerating O/R mapper classes based on Customisable templates.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.
The Basic Object System (BOS) means to provide a dynamic environment for hosting and using components. It can also be described as a general purpose software framework based on component technology.
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nToolbox is a .NET library of commonly used code. It provides developers with a set of reusable .Net components that solve common problems and simplifies common tasks.
This is a .Net 2.0 library for writing Vxml (VoiceXML) documents. Taking advantage of the builtin IntelliSense feature in Visual Studio 2005, the library can be used to write fast and easily errorless vxml documents.
This is a framework for developers of the SAP Business One ERP CRM solution.It enhances the development process because annoying steps you have to do while making a GUI for B1 are already done. It also works with the B1DE and you can use any .net languag
OpenFramework.NET is a layer of modules and tools that complement/enhance the .NET framework. The objective of this project is to offer programmers the tools to create professional application easily. This framework is written with Visual Basic.NET
Entropia Engine is a 2d video-game development oriented library that takes advantage of hardware acceleration features provided by DirectX8. It comes with multiple tools that will make your game development much easier.
The TaskPluginInterface namespace is a set of classes, interfaces, enumerations, and events to provide create a "Plug-in" architecture for .NET applications.
The FastForward framework allows fast development of 3-tier spreadsheet applications. The spreadsheet is used as a browser, which can send and receive data. The project implements a spreadsheet add-on and data manipulation library for the web server.
XUP (Extensible User Interface Protocol) is a SOAP-based protocol for delivering events and incremental UI updates. This project builds a web application development framework on top of XUP, consisting of a client, a server toolkit, and a template viewer.
Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
Cooperator is on the one hand, a base class library for Object Relational Mapping, ORM, and by another one, a tool of code generation for for the MS.Net 2.0/3.0, using Business Objects and Stored Procedures. DAL, ORM, UOW, FACADE, MAPPER, MODELING ...
BugEye is an XML-based unit test creation framework. Being XML-based, it can be easily translated to almost any language. The current translations are C#, Java, JavaScript, and VisualBasic. Future translations include C++, Python, Perl, and PHP.
Framework for development of MS Excel add-ins that allow user defined functions that return more than a single value (e.g. to return table data with a single function call)
PocketGraphics is a 100% managed assembly graphics library for the Pocket PC environment. It uses either GAPI or the raw framebuffer for increased speed.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Sort, filter and aggregate lists of business objects without all the boring code! This library provides a powerful "view" approach to data binding .NET objects to user interface controls.