Showing 99 open source projects for "java memory game"

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  • 1
    An open source framework for unit test and performance benchmark, initiated by Andrew Zhang. p-unit supports to run the same tests with single thread or multi-threads, tracks memory and time consumption, and generates the result as pdf/jpg/png/txt file.
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  • 2
    Io is a project in development. It aims to be a backend for all kinds of online games, relieving game developers from the task of writing the technical infrastructure needed to support such games.
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  • 3
    AOLibrary is a java-based library for writing chat bots that can be used with the game Anarchy Online. (Bots are often used to facilitate communications within an in-game organization or guild.) The library is written in Java 6.
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  • 4
    TUFDefender is a software demonstration of the Time Utility Functions and Utility Accrual paradigms. It is also a framework for simulation, visualization, and game development.
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  • 5
    This project contains a framework, built to be used in a Digital Game Design Undergraduate course. Such framework allow a better learning of object-oriented principles by first-grade students.
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  • 6
    Dejavu allows you to create in-memory snapshots of internal status of your Java objects at different points of time and to restore that status later. Dejavu is inspired by Memento design pattern and allows you to easily implement undo-redo, rollback etc.
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  • 7
    Jalin aims to bring Linux's IPC facilities within reach of Java programs. Java programs using Jalin will be able to communicate using a variety of techniques from shared memory segments to message queues.
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  • 8
    Esession supplies an abstract layer for user session management with logging support. It could work both in stand-alone mode, and bound to http sessions. The solution for the log storage could either be in memory or in database.And there's a GUI monitor
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  • 9
    The Areath project aims to create an easily reusable framework for putting together modernized (but still pleasingly retro) text-based games. Legends of Areath is a full game built using the framework.
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  • 10
    deeSDK is a game development kit for developing strategy turn based games in java. Will provide support for graphics, unit management and AI.
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  • 11
    SOAP-Server framework for Java Micro Edition (JME). Use this framework to run simple web services on mobile devices, e.g. PDAs. Supports SOAP 1.2 (without attachments). Runs on MIDP2.0/CLDC1.1 or CDC compatible VMs with sufficient memory.
    Downloads: 0 This Week
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  • 12
    Toplink in memory makes TDD possible in large database applications. Make your Java project tests run faster. Toplink in memory allows you to run your tests in memory, rather than against a database. In our current project, this gives a 100x speed up.
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  • 13
    AdaptiveCells J2EE generates test-beds for benchmarking J2EE performance. They consists of highly customizable EJB cells that can emulate CPU load, memory usage, memory leaks and exceptions. The behaviour of the cells is coordinated from a web front-end.
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  • 14
    Java JNDI 1.1 naming context. JNDI is not just for J2EE, with this package you can use it with any Java application. This context resides completely in memory, is configurable from xml, and capable of storing any Java object. Requires java 1.4 or higher.
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  • 15
    This project is just a simple exploration of object oriented design patterns. Our project begins with a Conway Game of Life program, applying patterns where possible. The eventual goal of this project is to develop a reusable library of patterns.
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  • 16
    PortableRuleBox is an extremely lightweight in-memory database cache package. It lets an application replicate the semi-static rule data in process from remote rule database, so that rules can be delivered to the applications and executed locally in the
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  • 17
    A light multi-level role-play game written in Java, built upon its own easy-to-use OOP game library, with no dependencies.
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  • 18
    JOMS is an extremely lightweight, simple Java Enterprise Service Bus. While similar to MULE and MINA, it can be run in a small memory environment or in an embedded server environment. It can also be transparently networked or clustered.
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  • 19
    The Customizable Caching Framework provides a basic but robust implementation of a cache with expiry and memory management features. It also provides entry points to populate the cache, making it reusable in several applications.
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  • 20
    Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
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  • 21
    As a player, you may want to play a game which can be customizable and enjoyable. As a game developer, you may want to develop a game more efficiently and enjoy the process of development. Please join in us and make the fertile game soil.
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  • 22
    An Adventure Game engine using Java components.
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  • 23
    JavaGO is an Open Source Java library for the Game of GO (weiqi, baduk) analysis. Implements: base game classes, montecarlo simulations, SGF reader/writer, game variants, GTP, etc. Elegant interfaces/class design. Speed efficient w/small footprint. TDD.
    Downloads: 0 This Week
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  • 24
    Project Elemental Shattering (ES) is a role-playing game that has been in the design phase for many years. Its first incarnation is this MUD engine. A successful MUD project will lead to the inevitable graphical MMORPG!
    Downloads: 0 This Week
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