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Action Arcade 2D j2me Engine
Basic engine for j2me action arcade games, basic API for developing games. It will be a light engine. Methods and functions for load and paint graphics, background maps, basic sprites animations.
A PHP5 Model/View/Controller framework including components for easy and extensible form validation, module and action level role and user-based security, support for the Smarty template engine and a layer on top of PEAR::DB for passing named parameters.
lightweb -- light weight web framework
A very simple and fast web framework with a DispatchServlet, an Action interface, and a Config Reading part. maps one url -> one action instance.
lightweb is very suitable for Template Tech like Velocity, fastm.
Action-driven component-oriented web application framework based on Model-View-Controller (MVC) architecture. Goals: minimum complexity & dependency on the framework API, maximum power, reliability and conformance to common standards.
Marko is a lightweight, action-based web framework for Java with support for multiple templating engines (Freemarker, Velocity, etc). Configuration is done in code (no XML).
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield
Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.