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Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
The Free Pascal GFX Library is a framework to quickly develop cross-platform GUI software. It is light weight, and connects directly to the underlying system, allowing for the creation of small and fast graphical applications.
IGL (Intuition Graphics Library) is a TurboPascal Graphics library which implements a "Amiga-a-like" interface.
IGL is an inactive project (since 1991)
mgE3D - mgEngine3D is an unfinished 3D Engine based on OpenGL. By now
it provided several features like scenetree, mesh/skeleton mesh rendering and animation, terrain, materials, textures, multiple viewports, Python exporter for Blender and so on.
The UILOG project focus on tracing user interaction with the application. The goal of this log is to provide all necessary information for helping user interfaces developers and usability experts in improving the user experience.
A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
Eynhorn is a 3d action rpg engine / framework. It will support dialog system, fight system, armors and weapons, and will include a map assembly. It is realized in Soya 3d and Python, so it'll be platform independent.
JDBFramework (Java Database Framework) is a number of components intended for working with DBMS Oracle. The main difference - JDBF doesn't allow placing business logic on the application server. All business logic is placed at a database level only.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
A plain OpenGL/C++ engine developed for use in a graphical programming course at a school in Norway. Purpose is to show students the other side of working on graphical programming projects, it's not all low level OpenGL API calls...
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
The JSUIL (JavaScript User Interface Library) provides a powerful yet easy to use API for programming client-side web applications in a way that's well proven and tested for the implementation of desktop applications.
Olimpo's Games is a group of game developers. Our objective is to develop tools, frameworks and games using C++, OpenGL and SDL. Olimpo's Games é um grupo de desenvolvedores de jogos eletrônicos. Nosso objetivo é desenvolver ferramentas, quadro de t
C++ IDE which is directly operating on the AST: It parses the C++ project and represents it in an AST. The editor is operating on the AST. Then, the IDE will push the AST directly to GCC so that GCC does not need to do any parsing.
Monkey Bench is a application for live tweaking and debugging of a running application. While Monkey Bench itself mostly acts as a plugin container, it simplifies the process of making custom debug & tweak tools specialized for certain applications.
Bimbo is a Java web framework to construct web applications using only annotated POJO's. The idea behind it is that a developer should not bother about look and feel of an application, but to let the framework handle all these details.
a tool-kit for creating "web 2.5 generation", include several useful stuff to work with semantic web (otology editor, gui for sparql query, ontology components...) and design RIAs's gui visually (html + ajax based apps, flash based apps,...)
Javascript SDK for Nintendo Wii's Opera browser with classes for 3D vertex math, triangle meshes, canvas drawing, Wii Remote motion/button detecting, and multiuser interfaces. Official site: http://wiioperasdk.com and blog: http://blog.wiioperasdk.com.