Showing 66 open source projects for "mingw-arm"

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  • 1
    Weeno is an software-only extension of Wiring / Arduino for potentially all and any Atmel AVR MCUs. And potentially all chip architectures from all companies, whether Freescale, SiLabs, TI, even ARM. Basically, the goal is to make AVR-Weeno, ARM-Weeno, 8
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  • 2
    Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
    Downloads: 0 This Week
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  • 3
    A windowing toolkit designed to provide an object oriented interface to application development and windowing environments.
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  • 4
    Port of SDL for PalmOS devices with ARM processor and OS 5.x. Joystick, audio, video, timer, files and keyboard supported and additional libs available (SDL_mixer (without OGG and MP3), SDL_image, spritelib and standard C library)
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  • 5
    OpenSource C++ libraries. Full list of classes and functions listed at yf-library.sourceforge.net
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  • 6
    A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
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  • 7
    s@rdalya, is a cross-browser AJAX Framework, designed to work in all DOM-supporting browsers, aiming to make DHTML programming easy and fun. Pros: + OO + Flexible, easily extendible + Modular + Independent of OS + Lightweight(when considered what it does
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  • 8
    young is a portable container library(support embed system: include DSP、ARM etc) by C and C++.
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  • 9
    Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
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  • 10
    Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
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  • 11

    Armature

    Java ARM support for standards, Maven, & archetypes

    The project creates a standard for Java implementations of ARM applications. It uses an asynchronous event model with threading that is standard for any board the runs Java on an ARM processor. The set of interfaces, abstract classes, events and enums create a standard that help enforce the write once, run anywhere credo. This will make code more portable and readable. Main Area: https://sourceforge.net/p/armature/discussion/
    Downloads: 0 This Week
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  • 12

    x3py

    C++ Plugin Framework integrated with Python.

    x3py is designed as a plugin-framework that uses C++ and STL. This framework can integrate with languages including Python by using SWIG.
    Downloads: 0 This Week
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  • 13
    NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
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  • 14
    PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
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  • 15
    ELCO stands for Embedded Lisp COmpiler or Esdens Lisp COmpiler. The goal is to create a lisp compiler for embedded 32bit architectures. (i.e. ARM) With this compiler you are able to write lisp code on a naked chip. No OS needed.
    Downloads: 0 This Week
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  • 16
    Don't expect this to be a high quality graphics library (it will be 2d) however it will be cross platform (*nix's, Linux, windows). We will write it in C (see the name?) compiled with the mingw software and the gcc software and jam build tool.
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