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Aquarium is a framework for creating highly-dynamic, custom Web application in Python. It offers convenient libraries, tight integration with Cheetah, adaptors for various Web environments, and a convenient approach to Web development.
TurboGears widget plugins' source repository. If you made a TurboGears widget, mail me to get permission to put your TurboGears widget here. Download TurboGears widgets from http://www.turbogears.org/cogbin/
Sales CRM and Pipeline Management Software | Pipedrive
The easy and effective CRM for closing deals
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BugEye is an XML-based unit test creation framework. Being XML-based, it can be easily translated to almost any language. The current translations are C#, Java, JavaScript, and Visual Basic. Future translations include C++, Python, Perl, and PHP.
The idea of this framework is to allow the code to tolerate faults by adding redundancy (either by repetition or by different variants of code) and replacing original methods or functions by syntactically identical callable fault-tolerant constructs.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
Python web development framework with a focus on efficiency/speed and extensibility, with a large library of functions to aid in the development of modern web applications.
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
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OpenVPN's products provide scalable, secure remote access — giving complete freedom to your employees to work outside the office while securely accessing SaaS, the internet, and company resources.
The Restaurant Table Reservation System is a Django-powered web server framework that allows programmers (or me) to build websites for restaurant owners where customers can reserve tables (over the web) based upon owner-provided table availability data.
"Project EROS" is a collection of software which includes a web application framework for developing intranet and extranet applications (bbsengine), as well as example applications to demonstrate the available functionality.
JyConsole is an advanced Java graphic console for Jython. JyConsole provides an object-oriented completion on Java and Python objects and allows the direct manipulation of objects. JyConsole includes command history, script loading and GUI preference.
Spineless is a generic cross-platform 3D game engine implemented in Python. Focus is on flexibility, clean design and ease of use, not pure speed or bleeding edge graphics.
Spam Scalpel is an open source spam intelligence engine. Spam Scalpel's main objective is to automate data collection and analysis for monitoring compliance with anti-spam laws.
Black Wings is a framework built over SDL to make the game/graphical application development easier, by adding a scene system, an event manager, a template manager and a widget system ready to play with, along with many smaller controls.
SfleX aims at developing a dynamic transaction processing architecture which is fully configurable at run-time. A Zope/Python based prototype is available.
A Java version is under development.
See http://sflex.ilab-tcs.com for details and download.
OpenRTS is an open source realtime strategy game. It features isometric graphics, networked multiplayer and single-player scenarios. The game is being developed using Python and SDL. The game runs on at least Linux, Windows and Mac.
MVCPython is a framework which automatically generates a MVC architecture (MVC= Model View Controller) just from Python Classes and Object defintions. MVCPython achieves this through a strong use of Python's introspection capability.
The Golem Engine is a Python-driven project which brings together many open source libraries such as PyOGRE and PyODE into a powerful 3d game engine by and for small and independent game studios. It uses a component-based game entity system for maximum f