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Unit++ is a C++ framework in the spirit of junit, but implemented from scratch in C++. This is done to work better with the C++ world, than a port of the Java version can.
Expatpp is a simple C++ layer to make using the open source expat XML parsing library vastly easier for complex schemas. It has been used widely in industry including the Valve Steam project.
t-db is ORM C++ library with simple interfaces and many database driver supporting.
Features:
WebApp - high scalable web development framework.
QtBridge - work with Qt library objects so easy.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Chomoko is a simple, light-weight, intuitive message transferring library. Pure C++ (with sockets), Open Source (GPL), Performance-Oriented, Assured (Reliable), Once Delivery, Point-to-Point, Easy to Setup and Use, Simple, and Clean
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
c-dax is a C library for accessing SQL databases using a uniform programming interface. It's designed as a lightweight wrapper, with both static binding and dynamic library API. Supports SQLite 3, PostgreSQL 8.3, and MySQL 5. Check out c-dax if you want
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TUT performs all required tasks that one can expect from unit test framework, but at the same time is small and robust (about 2.5k SLOC with 98% self-test coverage). Deploying TUT is very fast, since it is a header-only library.
A C++ RAII ( Resource Allocation Is Initialization ) implementation of an automatic pointer/reference. Pointable/Referenced objects are handled in a manner similar to Python. Strives to have the simplest syntax possible.
Pogolyn is a cross-platform 3D graphics engine intended to be easy-to-use and high performance, which also supports the features for game development. Pogolyn has been renamed to Catcake and moved to http://code.google.com/p/catcake/.
VFramework is a starting point for game developers. The project is meant as example source code to demonstrate proper class organization and inter-system communication.
This framework contains core classes to create Auto-ID drivers and/or middlewares in C++. Allows to build modules connecting to Auto-ID systems (barcode, RFID) which may be loaded at runtime. Example module for Simatic RF600 system is included.
A graphical user interface framework aimed to create complex user interfaces in a quick and simple way.
Update: Source code deleted, because its so vastly outdated, its impossible to get it to work with required externals.
Beach is a group of C++ frameworks that are 100% platform-independent, implementing many useful object-oriented design patterns and general purpose mechanisms that provide the fundamental building blocks for applications and higher level frameworks.
Ducky is the web application framework with many possibilities. Current status is a planning. For further information see the project homepage. This project will have more description when production process will be alive.
Wellmade user interface or WUI is the project aimed at creating Win 32 API wrapper for C++ language, that would be easy to use and develop.
It is object oriented and created similar to .NET Windows Forms
The CoreLibrary is a multiplatform object library for C++ (Linux, Win32, MacOSX, PocketPC).
It provides many of the common objects found in Java (Strings, Threads, Collections, etc.) and has the ability to send objects across the network like CORBA.
The X Beam ("the cross beam") is a cross platform C++ 3D world simulation engine with powerful customization support. It is currently being developed for Linux, Mac OS X, and Windows.
The objective of the GridTrust project is to develop new Grid Security technologies in order to manage Trust and Security in Grid for the Next Generation Grids from the requirement level down to the application, middleware and foundation levels.