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An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
Making a game isn't a simple task. That's where Sirrf steps in. The goal of the Sirrf project is to create an extensive, but simple open-source framework to enable rapid game development.
FracAda is the Ada 2005 implementation of the Fractal component model
[http://fractal.ow2.org/]
It is an experimental project using the GNAT (GPL) compiler
A graphical user interface framework aimed to create complex user interfaces in a quick and simple way.
Update: Source code deleted, because its so vastly outdated, its impossible to get it to work with required externals.
RCL is a project to develop a new, better and more complete general-purpose, cross-platform class library for C++. The style is somehow influenced by the .NET class library, as this one is just the best I have seen yet.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.
FUnit is the first generation xUnit testing tool to leverage the custom metadata capabilities of the Flex mxmlc compiler. The tag-based attribute model of FUnit makes it the most intuitive unit-testing framework ever created for the Flex platform.
A realistic real-time sound simulation usable in games and other interactive applications.
It will include effects like echo's, HRTF's, Doppler, sound occlusion and other effect.
Offered as an easy high level library that can be used from C and C++.
The Game Incubator provides all you need to start a video game from scratch. It has a user-friendly interface to code with and does all the dirty job for you. So you can remain focused on one thing: making a great game!
MoteDaemon is a lightweight server that enables applications to receive Nintendo Wii remote input data as XML over a TCP socket. It includes a Flash application to demonstrate its capabilities.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
Project to to port common Java libraries like JUnit, Log4j, Crimson, Xerces, Xalan, Jakarta POI, Commons Lang/Collections/CLI, JSch, JZLib, BouncyCastle and JFreeChart on .NET Framework 2.0 using J#.
UML StateWizard provides a cross-platform state-oriented framework with good visual and lexical presentation. Also it is a full-featured UML tool, which runs in Visual C++.
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.