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A gentle and humble toolbox for those of us that love C++. It provides support for sockets, serial devices, components/plugins and many other features. People use it for developing apps that run on desktop/server systems and embedded appliances.
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
STUBborn C is a tool that allows you to create a module test framework for SW modules developed in C. The framework includes: Stubs needed to link the module; A sample Makefile to build, run tests and check code coverage; Test templates using CUnit.
Fast prototyping environment in Lua for GUI, DSP and ANN development. Based on lqt, lfann, and our code. Goal minimal build dependencies. Only contains what we or any contributor needs.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
s@rdalya, is a cross-browser AJAX Framework, designed to work in all DOM-supporting browsers, aiming to make DHTML programming easy and fun. Pros: + OO + Flexible, easily extendible + Modular + Independent of OS + Lightweight(when considered what it does
Pixel Toaster is a portable open source framebuffer library for C++. It provides a fast and easy way to get your pixels on the screen. Floating point and truecolor pixel formats are supported on Windows, Mac and Unix.
Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.
NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
Don't expect this to be a high quality graphics library (it will be 2d) however it will be cross platform (*nix's, Linux, windows). We will write it in C (see the name?) compiled with the mingw software and the gcc software and jam build tool.