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BZK is a set of tools to help creating games for mobile devices. Graphics are simple but enough to create good games. This suit maybe not be suitable for very intensive games or near-photorealistic graphics. For everything else, welcome.
Spring3D enables the object-oriented creation and manipulation of 3D geometry running on top of most 3D API (i.e. JOGL or Android's OpenGL). The reference engine is based on Java3D and is in the application process for being made a Spring Extension.
Volantis Mobility Server CE reduces the complexity of managing mobile content so developers & content owners can create innovative content and services that users can access with the device of choice. It supports rendering for 6000+ devices.
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The Mud Designer gives developers a quick and simple approach to generating text based game content and an easier way to manage their MUD games. It is being developed from the ground up in C# 2008 using .NET 3.5
Mono open source ECMA CLI, C# and .NET implementation
Mono is an open‑source implementation of Microsoft's .NET Framework (ECMA‑compatible), enabling developers to build cross‑platform applications. Supported by the .NET Foundation, Mono allows .NET code to run across different operating systems. You can run the mono and mcs test suites with the command; make check. You can verify your installation by using the mono-test-install script, it can diagnose some common problems with Mono's install. Failure to follow these steps may result in a...
kimtutarbizi.org is a collection of libraries, example codes and documents for developing applications, games and demos for the famous linux running mobile console, GP2X.
RIMUnit, an xUnit based unit-testing framework, allows developers to write better-quality Java code while developing applications for the BlackBerry® smartphone.
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JDistUnit is a test framework for distributed unit testing with Java (think "JUnit on multiple computers at once"), useful for load and stress testing. Features hot deployment of test cases to the remote test servers.
bbv.Common.Mobile is a hybrid porting of bbv.Common library which contains components and functionalities including: (a)synchronous notification component with thread switching, enum based state machine, programmatic context based rule engine. For docu
Roam provides an extensive set of user interface widgets, collection classes, and device related utility functions (e.g., idle state notifications) not currently found in the .NET Compact Framework.
The CoreLibrary is a multiplatform object library for C++ (Linux, Win32, MacOSX, PocketPC).
It provides many of the common objects found in Java (Strings, Threads, Collections, etc.) and has the ability to send objects across the network like CORBA.
The Companion platform supports developing mobile applications based on a building block concept. It consists of a framework, basic reusable modules (e.g., GPS positioning, map display) and a library implemented on top of the .NET Compact Framework.
Content adaptation platform that adapts internet content to any mobile device in real time. Includes features such as device detection, image transcoding, DOM manipulation, XML/RSS feed support and much more.
J2ME MVC framework based on model-view-controller pattern supported ME configurations CLDC and up. - conversation like data transfer between controllers - low memory usage - PL services support TODO: - support of other UI frameworks
Palma is a lightweight content delivery framework for interactive, multi-language, multi-site, multi-channel and multi-device enabled web sites. It is written in C#, comes with MS Access databases by default and is open for Visual Studio Express Edition.
AbstractMVC developed to be J2ME mobile application framework under limitation of programming language and mobile device environment. AbstractMVC Framework develops by using concept of MVC but we try to improve them compatible with mobile application.
Intelligere Flash Lite Server (FLS) is a c++ open source component that gives to you the possibility to interact with the API of a symbian device from Flash Lite.Using FLS you can extend the capabilities of your Flash Lite application.
Gear is a framework aimed to provide a consistent infrastructure for J2ME developers. Key features: scalable and skinnable user interface, keypad and touchscreen interaction, multi-threaded event based structure, locationAPI independent location library.
The Mobile Autonomous Robot Simulation Framework assists in building the applications to simulate an Autonomous Mobile Robot, its interaction with the environment, behaviors and also its sensors, actuators and locomotion mechanism.