The aim of this project is to develop a full implementation of OSGi R4 in C++. Currently, there are a lot of projects in the academy as in the industry written in C++ that could take advantage of the features described by the OSGi specification.
This is the framework, that will be used to develop a large aplications on the CVR - Computer and Robotics Center in the ESPOL, with this framework we want to develop high level aplications, with realtime perfomance.
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
JACOB stands for [J]ava [A]gent [C]ontainer [OB]jects. Its purpose is to provide a framerwork for developing Agent Applications (by plugins). Applicability in the domain of distributed computing, decentralized job scheduling and simple P2P frameworks.
Libpovread is a library that allows files in the POV-ray file format to be read into C++ objects. The library will consist of several layers which will allow rendering methods and output format to be configured.
SuperG is a code library written in Python intended to quickly enable programmers in a scientific environment to manage data files created by dispersed scientific instrumentation.
PeerVibes is a framework for creating applications based on peer-to-peer networks. This framework provides the necessary tools and architecture to build complex applications such as collaborative work support and distributed backup.
AutoMan is an extension to the SOFA: Simulation Open Framework Architecture. It provides an easier to use programming interface an allows all simulations developed therein to be run in VR.
This is a set of NFC applications that uses a common framework that interacts with the JSR 257.
There are two application examples: NFCMuseum and Picking.
To build an interface for all of the most popular 2-D graphic, audio and network libraries, and to create a powerful simple-to-use toolkit that allows programmers to quickly build, release and maintain a single-window 2-D game project.
Lightweight and easy for use framework for audio features extraction.
Java framework based on jAudio feature extraction algorithms, but lightweight and easy for use. Support mp3, wav, aiff, aifc, au and snd files. Can extract 28 features.
This project proposes a concrete BPEL4People syntax that complies with the WS-BPEL specification and realises a system that can be coupled with a BPEL engine in order to integrate human tasks into business processes.
PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
You can execute your computationally intensive applications on various machines simultaneously. You can command multiple computers from a single site and more. This is a Grid middleware and a remote administrator also.
A very flexible and extendable Java layout engine that uses XML to render Java user interface components and separate the data model from visualization.
Web Objects in XML (Framework) is an interoperable and lightweight system for distributed objects. It is currently built in Java and C#. Remote objects are serialized in a standard XML format, and they are accessible trough their own URL.