Showing 259 open source projects for "graphics software"

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  • 1
    Don't expect this to be a high quality graphics library (it will be 2d) however it will be cross platform (*nix's, Linux, windows). We will write it in C (see the name?) compiled with the mingw software and the gcc software and jam build tool.
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  • 2
    Provides a general purpose interface to import a variety of graphics mesh formats.
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  • 3

    Shovel Library

    Simple graphics, keyboard and mouse library with a C interface

    is a collection of ultra-simple routines I've found useful for making small interactive graphics applications. === Functions include === * Window creation * 32-bit RGBA bitmap creation * Fast software based drawing routines (pixels, lines, text etc) * Mouse and keyboard input === Details === * Written in C * Python bindings provided * Permissive BSD licence * Win32 version currently. Linux and Mac planned. === Performance === Running on Windows XP on an Intel Core i3 530 (3.4 GHz): * Putpixel - 31 million per second * Rectangle fill - 11 billion pixels per second * Text render - 11 million characters per second (8 point, fixed width font)
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  • 4
    Olimpo's Games is a group of game developers. Our objective is to develop tools, frameworks and games using C++, OpenGL and SDL. Olimpo's Games é um grupo de desenvolvedores de jogos eletrônicos. Nosso objetivo é desenvolver ferramentas, quadro de t
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  • 5
    AREI provides interfaces for graphics, networking, sound, database connection used in game development.
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  • 6
    PIEngine is a general purpose 3D game engine designed to be an easy to use framework for game developers. It glues together OGRE, ODE, OIS and some other common parts of an engine.
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  • 7
    NUSoftware Game Engine is a framework used for games development. A simple API to easily create games using advanced 3D graphics & sound systems simplified for the average programmer.
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  • 8
    This project is an API I have created over the years and ported to several languages. It contains tools, structures, and algorithms I have found useful in graphics, robotics, and machine vision applicaitons. Points, Lines, Vectors, etc.
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  • 9
    A flexible, modular game engine that can make use of different components (internally developed or existing external libraries) to implement subsystems such as graphics rendering, AI, audio or physics.
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