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Automate contact and company data extraction
Build lead generation pipelines that pull emails, phone numbers, and company details from directories, maps, social platforms. Full API access.
Generate leads at scale without building or maintaining scrapers. Use 10,000+ ready-made tools that handle authentication, pagination, and anti-bot protection. Pull data from business directories, social profiles, and public sources, then export to your CRM or database via API. Schedule recurring extractions, enrich existing datasets, and integrate with your workflows.
3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++
What can this do?
Generte 3D Terrain Procedrally
Export Terrain mesh as OBJ
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A 3D viewer
A Node based as well as Layer based workflow
Save the project(custom .terr3d files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Expected Goals for Version 3
Add a lot more Nodes
Export to heightmaps(both PNG and also custom format)
Node based procedural texture editing
Custom Skyboxes
Completely usable 3D procedural modelling and texturing pipeline
Fix as many bugs I can find
Things that may be added
Wren scripting to add custom algotrithms
Procedural grass and foliage
Fix more bugs!
Explore the Mandelbrot set with Baby X.
Really just a test of Baby X's graphics handling capabilities. Now ported to Windows as well as Linux, using Baby X's cross-platform capabilities.