Showing 3 open source projects for "terrain"

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  • 1
    TerraForge3D

    TerraForge3D

    3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++

    What can this do? Generte 3D Terrain Procedrally Export Terrain mesh as OBJ You can write and test your own shaders An Inbuilt IDE for shaders Test under different lighting A 3D viewer A Node based as well as Layer based workflow Save the project(custom .terr3d files) Hieght map visualizer in node editor Wireframe mode Custom Lighiting Customizable Geometry Shaders included in rendering pipeline Skyboxes Multithreded Mesh Generation Expected Goals for Version 3 Add a lot more Nodes Export to heightmaps(both PNG and also custom format) Node based procedural texture editing Custom Skyboxes Completely usable 3D procedural modelling and texturing pipeline Fix as many bugs I can find Things that may be added Wren scripting to add custom algotrithms Procedural grass and foliage Fix more bugs!
    Downloads: 3 This Week
    Last Update:
    See Project
  • 2
    Fracplanet

    Fracplanet

    Fractal planet and terrain generator

    Interactive application to generate and view random fractal planets and terrain with oceans, mountains, icecaps and rivers, then export them to POV-Ray format or Blender. Written in C++ using Qt and OpenGL.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3

    PlaTec

    Plate Tectonics simulator

    PlaTec is a 2D terrain generator that uses a simplified model of plate tectonics to produce realistic heightmaps in real time. The simulator starts with a flat fractal map and splits it randomly into plates. Plates are moved around the map. If continents of two plates collide, they fold creating mountain belts. If oceanic crust of one plate collides with another plate, subduction occurs resulting in coastal mountain ranges or island chains.
    Downloads: 1 This Week
    Last Update:
    See Project
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