3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++
What can this do?
Generte 3D Terrain Procedrally
Export Terrain mesh as OBJ
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A 3D viewer
A Node based as well as Layer based workflow
Save the project(custom .terr3d files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Expected Goals for Version 3
Add a lot more...
Pattern Extractor helps you to extract tile image from any kind of images. These tiles can be used for creating pattern in web pages or in images. You can save the tiles and export the pattern in your resolution. Tile selection is made simple for you as you can see the pattern it creates in real time.
CHECK OUT AND SUPPORT MY LATEST ANDROID PROJECTS IN HERE:
https://play.google.com/store/apps/developer?id=Deepak+PK
New customers can spin up VMs, build with AI, and query data at no cost.
Put your $300 in credit toward real workloads, then keep building with free monthly usage for 20+ products. No commitment and no charge until you upgrade.
A simple Java application to view the Mandelbrot set at almost any zoom and resolution and save images of it to a file.
Features:
-high precision for deep zooms
-background threads to prevent GUI freezing
-adjustable color scheme
-easy point-and-zoom fractal browsing
Java-based iterated-fractal viewer. Easy-to-use GUI, will be able to also render to collection of frames to create zooming video animations (planned feature for near future). GPL licensed. Requires JRE >= 1.6.