Java Fractal Image Compression based on Delaunay triangulation
Implementation of the algorithm of the paper: "Fractal image compression based on Delaunay triangulation and vector quantization"
It is a Fractal compression algorithm, based on relationships between regions of the image (in this case triangles), rather than in explicitly the pixel values themselves.
Video...
Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.