Showing 4 open source projects for "node-red"

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  • 1
    TerraForge3D

    TerraForge3D

    3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++

    ...Generte 3D Terrain Procedrally Export Terrain mesh as OBJ You can write and test your own shaders An Inbuilt IDE for shaders Test under different lighting A 3D viewer A Node based as well as Layer based workflow Save the project(custom .terr3d files) Hieght map visualizer in node editor Wireframe mode Custom Lighiting Customizable Geometry Shaders included in rendering pipeline Skyboxes Multithreded Mesh Generation Expected Goals for Version 3 Add a lot more Nodes Export to heightmaps(both PNG and also custom format) Node based procedural texture editing Custom Skyboxes Completely usable 3D procedural modelling and texturing pipeline Fix as many bugs I can find Things that may be added Wren scripting to add custom algotrithms Procedural grass and foliage Fix more bugs!
    Downloads: 10 This Week
    Last Update:
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  • 2

    BFD Fibonacci Pattern Inkscape Extension

    Inkscape plugin for generating the fibonacci pattern

    This is an inkscape plugin, written by the software engineer for Beauty Full Day, for generating the Fibonacci Pattern. It is a flexible plugin for generating different sizes and allows for one to control how spread out the pattern is and how small to large each node can get.
    Downloads: 0 This Week
    Last Update:
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  • 3

    perlineditor

    Interactively create textures with Perlin noise

    ...You can change the noise parameters, and you can edit the palette, either loading it from a gif, or using the palette editor (right click to open the color picker, left click to move the two selection points about). There's also a handy tool for tuning the palette as the image adjusts (drag on the red circle to adjust, the black circles to move the edit range).
    Downloads: 0 This Week
    Last Update:
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  • 4
    Nodescripter is a node based scripting engine, designed mainly for artistic use in both graphic and audio forms. Nodescripter currently uses GLFW for opengl rendering and user input.
    Downloads: 0 This Week
    Last Update:
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