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calculate preceding generations for Conway's Game of Life
This program in APL calculates preceding generations for a given generation in Conway's Game of Life. They are small, 4x4 to 13x13 and there are periodic boundary conditions which eliminates many configurations. The APL interpreter that is required to run the program is available as a free demo version.
Conway's Game of Life is generalized to a continuous domain. OpenGL and GLSL shaders are used for real-time 2D and 3D graphics. Time stepping is done via a real to complex FFT based convolution operation. There are also two deliberately simple test implementations in FreeBasic and Matlab. A 2D version on a sphere shows that it is really not dependent on the underlying grid.
Game of Life 3D is an platform-independent OpenGL implementation of John Conway's Game of Life with a modern QT4 user interface. It features a random mode and different pre defined example modes.