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An application that lets you render some of the most known fractal functions, like the Mandelbrot set and many more! It comes with alot of options to further enhance your fractal experience! Its easy to use and does not require installation. A java version higher than 1.8 is required to be installed.
3D Procedural Modelling and Procedural Texturing Tool in OpenGL/C++
What can this do?
Generte 3D Terrain Procedrally
Export Terrain mesh as OBJ
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A 3D viewer
A Node based as well as Layer based workflow
Save the project(custom .terr3d files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Expected Goals for Version 3
Add a lot more Nodes
Export to heightmaps(both PNG and also custom format)
Node based procedural texture editing
Custom Skyboxes
Completely usable 3D procedural modelling and texturing pipeline
Fix as many bugs I can find
Things that may be added
Wren scripting to add custom algotrithms
Procedural grass and foliage
Fix more bugs!
Explore procedural worlds on your GPU. Worlds are defined by GLSL programs that map XYZ coordinates to the distance to the nearest surface. Design your own worlds, modify parameters in realtime and render hires videos of your recorded journey.