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A LaTeX class for producing presentations and slides
The beamer class is focused on producing (on-screen) presentations, along with support material such as handouts and speaker notes. Content is created in a frame environment, each of which can be divided up into a number of slides (actual output pages). A simple 'action' notation is used to specify which material appears on each slide within a frame. The class supports a range of environments to enable complex slide relationships to be constructed. The appearance of slides is controlled by a template system. Many of the elements of slides can be adjusted by setting simple key-based values in the preamble. ...
...It also includes several tools to work with PDF files.
It features an unique approach which provides access to PDF documents via an object tree. Therefore, PDFs can be created and or manipulated using a simple tree structure.
Development of PoDoFo has been moved to GitHub: https://github.com/podofo/podofo
Please raise new issues in the GitHub project.
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3DMLW is a 3D engine and markup language based on XML that is capable of running in common web browsers. It supports .3ds, .obj, .an8 (Anim8or) models and experimental .blend (Blender) support, .tga, .jpg and .png textures and .ogg sound.
dockit can download fop, docbook-xml, docbook-xsl automatically, and configure the environment for docbook processing automatically. The install script is writted in Lua.
Emma (Extensible Multi Media Architecture) is an open-source, modular, extensible, dynamic framework for declarative authoring and display of 2D and 3D interactive multimedia. It uses Lua for scripting and Ogre3D for rendering. http://www.emma3d.org
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.