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Error to trace to log to deploy. One click. No SSH.
Catch the cause before the pager goes off.
AppSignal links every error to the trace, the trace to the log, the log to the deploy that shipped it.
...The main purpose of RestSharp is to make synchronous and asynchronous calls to remote resources over HTTP. As the name suggests, the main audience of RestSharp are developers who use REST APIs. However, RestSharp can call any API over HTTP (but not HTTP/2), as long as you have the resource URI and request parameters that you want to send comply with W3C HTTP standards. RestSharp can take care of serializing the request body to JSON or XML and deserialize the response. It can also form a valid request URI based on different parameter kinds.
XMLUnit provides assertions that help testing code that produces XML.
XMLUnit 2.x Development Moved to GitHub
XMLUnit provides help with testing code that creates or consumes XML.
XMLUNit 2.x is available for both Java and .NET with a similar API. Development of this version has moved to a GitHub organization[1] with two git repositories for Java and .NET respectively.
All discussion about XMLUnit independent of any version will happen on the XMLUnit general mailing list[2].
A general purpose API tester GUI. You can specify a URL and send GET or POST requests to it as a client with an interface allowing you to setup a database of API commands and their parameters. Useful for probing 3rd party APIs, or building your own.
A simple (C# . net VS 2008 ) test harnness/ application that proves the LMAX API. Used primarily for testing the streaming functionality. Note Originally developed with VS2010, Sourceforge version has been developed in VS2008.
Helps passing of relevant arguments to Mozilla (Gecko) based applications from a simple, descriptive GUI. Can save these 'Launchlets' to system tray, Start Menu, or Desktop. Simplifies managing multiple profiles, testing extensions, and troubleshooting
WG API Sharp is a library which should help people using .Net/C# to interact with WarGaming API.
For the moment the main target is to cover all methods exposed related to World of Tanks, but in the future(when I'm fully happy with it) I will extend it to support the rest too.