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IVCon-TL can read and write a variety of 3D graphics file formats, converting from one to the other. Supported formats include 3DS, ASE, BYU, DXF, GMOD, HRC, IV, OBJ, OFF, POV, SMF, STL/STLA/STLB, TEC, TRI/TRIA/TRIB, UCD, VLA, WRL/VRML, XGL and more.
If you've found a mesh file that you wish you could use in your project but your viewer/engine can't read it, or even if you want to port old mesh file formats to use in your project, this software is for you.
omni3d will try to support both new/popular and old/less-popular file formats and features.
Attention :
This project is currently being migrated, some services are no longer supported.
NifTools aims to provide users with Tools to View, Edit, Create and Visualise 3D Models stored in the NetImmerse File Format.
The NIF format is used by many popular games based on the NetImmerse/Gamebryo Game Engine such as Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim.
We are creating a unified description of the NIF file format allowing our contributors to build tools...
FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi
An exporter plug-in for Autodesk 3ds Max version 8 and 9, which writes proper .X mesh files with proper skinning, effect parameters, named animations, and multiple texture coordinate channels.
A simple utility for reading an OpenFlight file and writing out a .osg file. The .osg file will include all the transforms and external references of the original .flt file, and will include additional nodes to enable paging of the external references.
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NOTE: As of August 2006, development of this COLLADA plugin has migrated into the official OpenSceneGraph repository, so this SourceForge project is frozen for historical reference only. See http://openscenegraph.org/
The eXtensible Resource Interchange (.xri) file format was written to provide a standard, open 3D model format. It is designed for use in real time computer graphics and is compatible with current 3D graphics technology.
This is a VSE - Visual Scene Editor. VSE is a tool for creating xml-based descriptions of 3D scenes for 3D computer games. It is written on C/C++, using MFC, STL and IrrLicht ( http://irrlicht.sourceforge.net/ ).