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The XMLCPP library provides the implementation of XmlPull API v1 in C++. It can handle any encoding that are supported by `libiconv'. The parsed results are available in the form of std::wstring. So it can handle all unicode character set.
PSDlite is a lightweight c++ library for reading multi-layered Adobe Photoshop documents (psd files). The emphasis is put on ease of use, and light weight (about 500 lines of code). Known to work on MacOS X, cygwin and WinXP.
Library, initially written for the ScreenKast program. Provides the necessary logic to capture screen recordings and to process them. Includes a soap-client for the webservice at captorials.com that enables you to share your recordings.
B-Trust eDoc is a program built on top of LibDigiDoc a free implementation of the OpenXAdES standard for signing/encrypting files using smartcard tokens. It also contains Openssl and PKCS11 wrapper classes in C++ which might be useful to developers.
A .NET library and associated tools which provide a simple Windows-based interface for browsing and manipulating the resource files of games that are compatible with Sierra On-Line's LSCI version of their Creative Interpreter.
XSprite is a sprite file format for use in games. It stores RGBA colour, and 4 monochrome 'masks' which can be used for such puposes as collision detection.
This project aims to provide tools for this format, aswell as libraries for game developers.
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The XB is a universal file format (and a library) that tries to match the requirements of so called Binary XML and Efficient XML Interchange. The XB format allows fast and compact, yet still robust enough, serialization of trees of any arbitrary data.
QutXR is a Qt based XML-RPC client/server library. It is very easy to use and has a threaded Server class. It also contains nice examples and API documentation to help you start writing XML-RPC enabled software as fast as possible.
KAGEfx is a framework to load shader programs based on the OpenGL Shading Language contained within an XML file that holds descriptive metadata about the shader and to replace shader modules on the fly with respect to their level-of-detail metadata.
Base C++ library included own: reflection, memory management, xml-serialization, strings, containers, files and directory operations. The idea is to join java-style and C++ memory-management. (tested with http://sourceforge.net/projects/izh-test/)
Rapid Message provides an XML based approach to writing binary message definitions (including a library for many commonly used binary messages), decoding/encoding messages, and auto-generating decoding/encoding software for use in embedded systems.
Framework for literate programming using XML written in C++. Boost, The STL and Patterns are used extensively. All platforms which support Boost will be supported.
lsx is a small and powerful text and source code generator based on a format called Eva. Both java libraries for lsx and Eva and tutorial with some "Hello" samples including "Hello State Machine", interesting demo that generates C++ code.
Library for reading RenderWare 3.7 RWS, DFF or ANM files into an object hierarchy. The contents can then be saved in another format or be used in a 3D graphics engine. Supports: clump, morph-, hanim-, and skin-plugins and hierarchical animation.