Showing 4 open source projects for "windows kernel program"

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  • 1
    ATC-pie

    ATC-pie

    Air traffic control tower and radar simulator (solo + multi-player)

    ATC-pie is an air traffic control simulation program. It features solo, multi-player and teacher-student sessions, rendering 3D views of airports through FlightGear. It is essentially designed for realism, and simulates real-life ATC tasks and equipment such as strip racks and sequence management, handovers to/from neighbouring controllers, flight plans, primary & secondary radars, RDF, CPDLC, ATIS recording...
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    Downloads: 86 This Week
    Last Update:
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  • 2
    Kelpie Flight Planner for Flightgear
    The Kelpie Flight Planner for Flightgear. This Java based Gui flight planner uses the airport and navaid databases of the Flightgear, allowing the user to search for airports and navigation aids and plan flights between them. [Note: Requires Java 1.10 or above] This program is no longer being actively developed or supported. All future work is being undertaken on a port to Rust/Gtk at https://github.com/shartrec/kelpie-flight-planner. But is still in the very early stages.
    Downloads: 3 This Week
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  • 3
    facetracknoir

    facetracknoir

    Headtracking program that makes gaming more fun.

    Modular headtracking program that supports multiple face-trackers, filters and game-protocols. Among the trackers are the SM FaceAPI, AIC Inertial Head Tracker and PointTracker (IR-tracker derived from FreeTrack). Movements of the head are registered by a simple web cam: no additional hardware is required! Supports Free-track, FlightGear, VJoy, PPJoy and TrackIR, SimConnect and FSUIPC protocols. Current version is V200. The SourceForge webserver is up again, please visit...
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    Downloads: 543 This Week
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  • 4
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 2 This Week
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