Showing 9 open source projects for "engine"

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    JSBSim

    JSBSim

    An open source flight dynamics & control software library

    ...The FDM is essentially the physics & math model that defines the movement of an aircraft, rocket, etc., under the forces and moments applied to it using the various control mechanisms and from the forces of nature. JSBSim can be run in a standalone batch mode flight simulator (no graphical displays a.k.a. console mode) for testing and study, or integrated with the Unreal engine, FlightGear and many other simulation environments.
    Downloads: 14 This Week
    Last Update:
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  • 2
    myCesiumflight

    myCesiumflight

    a webgl Cesium 3D flight simulator

    myCesiumflight chung is a small Cesium engine based 3D webgl flight simulator written in html5, css and javascript . Fly anywhere in the world with photorealistic high resolution terrain imagery and elevation heightmaps . Uses cssscale to increase fps rate. (12 fps fullscreen on my notebook) standalone webgl and localhost modes available . Fetchs openstreetmap infos to display airports on radar and generate airports radio messages .Also osm bridges and buildings save and reload on startup .
    Downloads: 0 This Week
    Last Update:
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  • 3

    Flightgear Grumman HU-16A

    Grumman HU-16A 'Albatross' for Flightgear Flight Simulator

    The Grumman HU-16A 'Albatross' is an all metal, high wing, twin engine air sea rescue amphibian. It is powered by 2 nine-cylinder Wright R1820-76A 'Cyclone' engines turning 3 blade, full feathering, constant speed, reversible pitch Hamilton Standard Propellers of 11 feet in diameter. 2 instrument panel configurations are available and swappable in-flight. Please see the Checklists menu item for detailed engine startup instructions and review the operations manual included with this aircraft for more details.
    Downloads: 0 This Week
    Last Update:
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  • 4

    Flightgear Cessna 208B Grand Caravan

    Cessna 208B Grand Caravan for Flightgear Flight Simulator

    ...The active livery system will reconfigure fuselage options automatically. Fully compatible with Standard, ALS and Rembrandt rendering including lights and shadows. Please see the Checklists menu item for detailed engine startup instructions and also the Aircraft Help pages included in this aircraft
    Downloads: 3 This Week
    Last Update:
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  • 5
    DACPEI

    DACPEI

    Conceptual design of Light Fixed Wing Aircraft

    DACPEI is a WYSIWUG Software for Conceptual design of Light Fixed Wing aircraft. It is specifically designed to be intuitive and easy to use by engineering students (not necessary aerospace/aeronautics). DACPEI is divided in 9 modules, for analyzing mission profile, Aircraft performance, propulsion and layout design, as well as sketch component for developing aircraft drawings. DACPEI enable users to export their design to the FlightGear flight simulator software, enabling the designer to...
    Downloads: 3 This Week
    Last Update:
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  • 6
    Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe. Active development is now on https://github.com/vegastrike and on http://www.vega-strike.org Vega Strike is mod ready and network playable.
    Downloads: 23 This Week
    Last Update:
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  • 7

    xoverhead - glass cockpit for X-Plane 11

    External Overhead panel and much more for X-Plane A320 JARDESIGN

    XOVERHEAD (eXternal Overhead panel) is an add-on for the X-Plane flight simulator. It displays mainly the overhead panel and also some other useful panels. The instruments can be displayed in A320 style. Actually applications support only JARDESIGN A320 X-Plane dataref.
    Downloads: 3 This Week
    Last Update:
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  • 8
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
    Downloads: 32 This Week
    Last Update:
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  • 9
    Versionsverwaltung für das Projektfach Mobile Anwendungen
    Downloads: 0 This Week
    Last Update:
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