Open Source Lua Flight Simulator Software

Lua Flight Simulator Software

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  • 1
    Naev
    Naev is a 2D space trading and combat game, in a similar vein to Escape Velocity.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 2
    Mission Control Simulator

    Mission Control Simulator

    An Houston/NASA Mission Control Simulator written in Delphi!

    It´s a small project to test my Delphi-Skills... The Simulation will simulate the Mission Control of: -Mercury Atlas/Redstone -Gemini -Apollo 1/4/6/8/9/10/11/12/13/14/15/16/17 -Apollo-Sojus-Test-Program (ASTP) -Space Shuttle´s STS-Program -ISS U.S. Missions, russian Missions and Proton -and a "Easter-Egg": an ICBM test-Launch --- First it will be aviable in German, then in version 0.5 it will also be aviable in english. --- Sorry for my bad english, i am german ^^ --- UPDATE: I need ALPHA and BETA Testers!
    Downloads: 1 This Week
    Last Update:
    See Project
  • 3
    Field is a 3D space-combat game, inspired by Asteroids. Players control their ship in space and use its weaponry to destroy asteroids/enemies. Focused on a single-player campaign, but multiplayer is planned. Reminiscent of the Descent series.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Hovercraft is a game demo written in C++ (engine) and Lua (the game itself). Video presentation - www.youtube.com/watch?v=QDp6LFVs_Bc . Source code: http://hovercraft.svn.sourceforge.net/viewvc/hovercraft/trunk
    Downloads: 0 This Week
    Last Update:
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  • 5
    An 3D space ship game, as a re-make of the original space invaders. Using 3D models for the ships, and raw terrain files. It is an Ogre 3D based project, Ode library for the physics, FMOD for the music layer and RakNet for the network layer.
    Downloads: 0 This Week
    Last Update:
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  • 6

    Palomino flight simulator

    action/combat flight sim

    Palomino was an unfinished action/combat flight simulator. Air-to-air combat mode was never implemented. However, it does have a land-on-carrier and shoot-SAMs missions. Requires OpenSceneGraph. Optional: SDL, FLTK.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7
    Stars of Call

    Stars of Call

    A space game in the Hoshikaze 2250 universe, built on the NAEV engine

    Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
    Downloads: 0 This Week
    Last Update:
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