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a very lightweight advanced terrain-rendering and 3D map rendering sys
A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL.
It's distrib in 2-3 separate modules:
1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased.
2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not...
extreme 3D flight simulator with advanced terrain rendering
...This is not a typical flight simulator, but a simulator which explicitly tries to offer a complementary experience: don't care about navigation, too realistic control and usage of the instrument-panel... but just fly a plane in a wild, open environment.
NOTE: the name of the zip files corresponding to the 2 variants of the program, is "map_system_v2_wvehicles" and not "flightcraft_the_return".