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Description of the old game can be found here: http://en.wikipedia.org/wiki/Urban_Assault
3D Engine used: DarkGDK (http://www.thegamecreators.com/?m=view_product&id=2128)
If you wish to be involved in this Project send me a Message in Skype: flippsi93
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
Lucky at Bingo's take at a Black Ops RCon tool. Supports kicking and banning, as well as custom map rotations for ranked servers. Provides multiple admin levels (super -admin, admin, etc.). An Android version is being developed (Lucky Rcon Lite)
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
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