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MARIO AVP 5.1.1
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Battlefield bad company 2 Master server emulator + Server R34
There is not much to say about it , you can play BFBC2 on LAN if you want with friends. NO bots and as the things stated, wont will be soon... just on Xbox has onslaught, the ONLY mode what it has bots, but on PC there is not any not even the onslaught gamemode, there is DM,RUSH,CONQUEST,SQDM,SQRUSH gamemodes. Just and only.
THE PROJECT NOT CONTAINING *ANY* OF THE ORIGINAL CODE FROM THE GAME!!! IT IS AN EMULATED PROGRAM! WHAT IS MIMIC THE SERVER CODE, AND MAKES IT POSSIBLE TO PLAY...
Arcade Game . A man runs . in order to win he must take the diamond . he collects apples , bananas and other objects . if he collect all objects , the door that leads to the diamond will be open .
A server searching tool for Quake3 (Supports baseq3, Rocket Arena and OSP actually but will support any mod).
It's made in Visual Basic 6.0 and it will only support Windows 98,ME,2000,XP.
Its a replacement of the AllSeeingEye for this game.
This program helps people with counterstrike servers configure amx and amxx easily. It supports all commands in the main config files, and can create plugins.ini based on the plugins the user chooses.
The VBB-engine is a
Visual Basic 6 Based 3D engine!!
The purpose of the engine is to reveal the algoritms behind computer generated 3D object.
Whitout making use of any premade libraries like directX.
A completely functional Gaming Ladder, which uses PHP/MySQL, allowing for two admins, complete configuration including colors, error reporting, number of rungs to be used, number of players on a team, as well as NFL style drafts.
XPlug is currently an ActiveX control written in VB6 that can connect to several different game servers to display the current players, rules, map, and even the viewer's ping to the server on a web page. See the Home page for details.
Shoot \'Em All: a first-person shooting-game with customizable texture (\"shoot your boss\" :-D ) versus the PC and/or other players, that uses DirectX8
JarCon, previously known as \"Joe@Rcon\", is a complete remote Half-Life: Counter-Strike server connection tool. It can be used by server administrators to remotely monitor and control their server(s), with full log-parsing.
Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\"
-junkieboo