Showing 13 open source projects for "beta"

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  • 1
    hyper3DGE Project

    hyper3DGE Project

    3D-Accelerated open-source DOOM engine

    As a continuation of the EDGE Project, hyper3DGE gives the end-user more power from the most advanced alternative DOOM engine - combined with portability to most systems, including game consoles.
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    Downloads: 20 This Week
    Last Update:
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  • 2
    Arcade tank battle in 3D. With multiplayer network support.
    Downloads: 0 This Week
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  • 3
    This is a modification for the map Shi No Numa in the Zombie-mode of Call of duty 5. It adds new features to the teddy and some weapons have been upgraded. More description following soon...
    Downloads: 0 This Week
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  • 4
    AntiSpeeder for CS2D in Lua
    Downloads: 0 This Week
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  • 5
    Libraries for CS2D in Lua
    Downloads: 0 This Week
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  • 6
    The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
    Downloads: 2 This Week
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  • 7
    Admin Panel for CS2D in Lua
    Downloads: 0 This Week
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  • 8
    OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
    Downloads: 0 This Week
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  • 9
    This tool generates bitmaps from system fonts which can be converted for use in Doom engines supporting zdoom-style "font lumps" by using a utility like "imagetool".
    Downloads: 16 This Week
    Last Update:
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  • 10
    A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.
    Downloads: 2 This Week
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  • 11
    A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
    Downloads: 0 This Week
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  • 12
    Further development of the PK++ mod for the Painkiller game produced by DC/PCF.
    Downloads: 0 This Week
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  • 13
    AMK MOD for S.T.A.L.K.E.R. game
    Downloads: 0 This Week
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