Showing 21 open source projects for "search engine code"

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  • 1
    Hexen II: Hammer of Thyrion

    Hexen II: Hammer of Thyrion

    A cross-platform port of Hexen II game.

    Hammer of Thyrion (uHexen2) is a cross-platform port of Raven Software's Hexen II source. It is based on an older linux port, Anvil of Thyrion. HoT includes countless bug fixes, improved music, sound and video modes, opengl improvements, support for many operating systems and architectures, and documentation among many others.
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    Downloads: 291 This Week
    Last Update:
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  • 2
    ChaosEsqueAnthology

    ChaosEsqueAnthology

    A free 3d game for PC that does not limit the player. Fight,Build,Gain

    (NOTE: Make sure to download Volume2 aswell!: http://sourceforge.net/p/chaosesqueanthologyvolume2/ ) 200+ weapons. Build-able enter-able buildings (Like an FPS RPG but with interiors) (Multi-tool/ Utili-tool). City generation (all buildings enterable). A 2 iso (6GB) exploration of what QuakeC can do. Over 100 maps included, along with map editor and sourcecode. Fully free and opensource: code and media. A modification of Xonotic which included extended weapons, maps, vehicles,...
    Downloads: 9 This Week
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  • 3

    ChaosEsqueAnthologyVolume3

    Volume 3 of ChaosEsque Anthology

    ...This warrants them to be placed on a seperate disc. A2: The mega-texture style maps are mostly obj files as maps: and thus require the use of the newer versions of the engine: which are available in source code form on the main disc; however the compiled version is usually updated for linux. The reason is that the older versions of the engine could not easily use an obj file as a map: since they contained no entities, also they were randomly scaled and rotated sometimes to a different version of "up". ...
    Downloads: 1 This Week
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  • 4
    Wolfenstein: Enemy Territory

    Wolfenstein: Enemy Territory

    Wolfenstein: Enemy Territory game

    ...However, due to problems with the single-player aspect, the multiplayer portion was released on 29 May 2003 as a freeware standalone game. In January 2004, the source code for the game logic (not the game engine) was released to the benefit of its modding community.
    Downloads: 1 This Week
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  • 5
    This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
    Downloads: 2 This Week
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  • 6

    Cube2/Sauerbraten Aimbot

    This is a simple aimbot for the cube2/sauerbraten engine.

    To install: Download the source code for the game from http://cubeengine.com/files.php4 and extract the archive. Place the modified client.cpp into the fpsgame directory replacing the old one. Recompile and enjoy. Notes: The game has a terrible habit of crashing when someone joins the lobby you're in. (Don't worry, it isn't that bad.) The aimbot does not yet work in non-team based gametypes. I'm working on it.
    Downloads: 0 This Week
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  • 7
    ...It's a GPLd mod in the spirit of TC:E for EnemyTerritory. Take a look at our Home Page for checkout instructions - or check the "Docs"-section for screenshots, videos ... Branch using etxreal-engine and remove usage of standard et-paks, but using same scripting to run et-maps. In work: adding the gpl-header to every source-file (this expands the old license to the new gpl-based like the provided code-base from iD for the whole enemy-territory-coding).
    Downloads: 0 This Week
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  • 8
    Ray enchanter

    Ray enchanter

    Experimental raycasting engine

    Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....). 1/3 of code is made by tutorials by Lode.vandevenne, so credit goes to him. http://lodev.org/cgtutor/ Distributes under LGPL license.
    Downloads: 0 This Week
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  • 9
    Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
    Downloads: 0 This Week
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  • 10
    Defunct. A remake of the classic LucasArts 'Sith' game engine, using OpenGL and written in C++, abandoned almost a decade ago. Code is untested and unsuitable for reuse.
    Downloads: 0 This Week
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  • 11
    Nxabega is a First Person Shooter (FPS) based upon the open sourced Quake 3 engine and game code. The final intention is to provide a rich single player game.
    Downloads: 0 This Week
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  • 12
    Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
    Downloads: 0 This Week
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  • 13
    A modification of the Quake 1 engine. To compile under Dev-c++ and only use C/C++ code, opengl render and add some nice features like half-life model/map loading. OpenGL Depth Of Field/Anti Aliasing/Motion Blur
    Downloads: 0 This Week
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  • 14
    Quake II Weapons Facotry (THE Team fortress for Quake II) meets Quake III Arena WFA. The engine is founded on Q2 GPL code, and uses the WFA media. Visit the main website for more details.
    Downloads: 0 This Week
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  • 15
    World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
    Downloads: 0 This Week
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  • 16
    Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).
    Downloads: 0 This Week
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  • 17
    LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
    Downloads: 4 This Week
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  • 18
    A conversion of the Quake 3 Arena source code from the C programming language to the C++ language. Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
    Downloads: 0 This Week
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  • 19

    Rain

    Mission based first person shooter

    Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes Discontinued on this engine, feel free to use the code.
    Downloads: 0 This Week
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  • 20
    losQuake II is a no-frills rebuild of the Quake II code, compatible with retail clients/servers.
    Downloads: 0 This Week
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  • 21

    Game Builder

    Map and logic editor

    Create game without programming, but optional you always can replace core engine (source code included)
    Downloads: 0 This Week
    Last Update:
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