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...The game contains 'assets' subdirectory with some stages, but you can also design your own stages and the shapes of monsters or tokens in a web-browser with the 3D editor at https://mki1967.github.io/mki3d/ .
Run the game with the path to assets directory as the command line argument.
The assets directory contains the following sub-directories:
'monsters' - monster shapes '.mki3d' files
'stages' - designs of stages '.mki3d' files
'tokens' - token shapes '.mki3d' files
Just place the files with your designs in the respective sub-directories of the main assets directory. ...
Turns your grenade launcher into a duel purpose carnage weapon. Kill your opponents with regular grenades or explode them to pieces by setting up trip-mines.
Tools for installing and setting up dedicated Battlefield servers
Tools to help games administrators to download, install and run online multiplayer games, like Battlefield 1942 dedicated servers and others on GNU/Linux plataform. This project is maintained and developed by Injustos Clan: http://www.injustos.net
Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....).
1/3 of code is made by tutorials by Lode.vandevenne,
so credit goes to him.
http://lodev.org/cgtutor/
Distributes under LGPL license.
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This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n
A single-player 3D FPS game with a sci-fi setting and (since v0.1.0) its own, reusable game engine (Neutron). It will feature multiple-platform support, simulated physics and AI, a scripted storyline and more.
HLWatch is an Open Source Webinterface for any Half-Life based server (like Counter-Strike). It allows the user to change ever setting, to change maps, to send rcon commands, to enable/disable plugins, to restart the server and to edit some config files.
L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction