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Stop vibe-debugging.
Plug Claude into your app's actual errors.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
FreeCS is a free-software reimplementation of Counter-Strike 1.5.
FreeCS is a free-software reimplementation of Counter-Strike 1.5 running on the FTEQW engine.
All it is, is a game-logic re-implementation in QuakeC, an architecture independent programming language. FreeCS is not a game-engine as it relies on FTEQW (released under the GPL V2).
All this makes it possible to play FreeCS on virtually any platform! No DRM! No third-party accounts! Just download, play, contribute.
The game-logic is written by me with help of twhl.info's wiki.
It has...
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
NoobLauncher is a great set of cubescript applications extending a sauerbraten client: wheelzoom, hifriends, autologin, musicplayer, movierecorder and many more.
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SDLDevil is a Sourceport of the Descent Editor for Vertices Items and Levels originally written by Achim Stremplat for DOS. SDLDevil is a Leveleditor for the classic computer games "Descent" and "Descent 2" by Parallax Software.
It keeps the original user interface and the original "feel" while running on modern platforms (primary targets are Linux and Windows). Also a lot of bugs got (and get) fixed which were present in the original program.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Linux Wrath is a rpg/first person shooter Goal: destroy targets. Created at aueb for the computer graphics course and took us 2 weeks to complete (we were 2 people). Project at: http://code.google.com/p/linuxwrath/
assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
OGRE based open source 3D game engine. Features include: semi object-oriented Lua scripting language, Newton physics engine, pixel shader material system, compositor shader support (HDR, Bloom), customizable GUI system and DotScene scene system.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
Surge is the name of an advanced game engine--includes graphics, sound, physics, scripting, networking, and more. Surge is also the name for the first game for this engine, which will be based on a replacement until the Surge Engine becomes viable.
GameBots# is a client API written in C# for GameBots, a research-oriented platform for building artificially-intelligent autonomous agents for computer games.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Libdoomwad is a C++ platform-independent class library used to manage data structures inside data (wad) files for Doom and Doom 2. Its target audience is developers of Doom editors.