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Logfile parser for Call of Duty (COD) and Soldier of Fortune 2
Game Stats generates web-based static .HTML statistics by parsing a game log file. Currently supports COD (Call of Duty) and Soldier of Fortune 2 w/OSP or ROC mods. As of 1.4, it ships with its own executable, and doesn't require PHP or MySQL.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
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A Perl program that trims the statistics.csv file (generated by Battlefield Server Manager, http://blackbagops.com/bf1942/index.shtml) to exclude log entries older than x days, for use by Venkman's BFStats log parser, http://www.mkoehler.de/bfstats
Chrono-Stats is a Half-Life:Counter-Strike log parser. What makes it unique from any other, is the built in web panel. It lets you update stats, configurations, and the look of your stats, all through a web based admin panel.
Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).
This is a counter-strike log analyser. It is composed of a ANSI C daemon, and a set of php scripts to display. The daemon parses half-life server log files or in real time to extract data to a mysql database. Then, php client diplays.
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hlparse is, as the name would suggest, a Half-Life log parser and interpreter. Half-Life dedicated servers produce data output in a standard format (although they didn't in the past) which is relatively nice to parse.