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Hammer of Thyrion (uHexen2) is a cross-platform port of Raven Software's Hexen II source. It is based on an older linux port, Anvil of Thyrion. HoT includes countless bug fixes, improved music, sound and video modes, opengl improvements, support for many operating systems and architectures, and documentation among many others.
GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more...
More information on... http://globe3d.sf.net
Alire crate: https://alire.ada.dev/crates/globe_3d
Mirror: https://github.com/zertovitch/globe-3d/
OpenSource OpenGL Multiplayer Multiplatform Battle Zone capture the Flag. 3D first person tank game.
Download the latest version at https://www.bzflag.org/downloads/
Development has moved to Github: https://github.com/BZFlag-Dev/bzflag
(The SourceForge binary releases for Windows and macOS are very outdated. Please download the latest version from our website.)
A -quite ambitious- project to create a functional Doom source port in pure Java, trying to keep as close as possible to the original source code while at the same time streamlining it into a more OO and Java-friendly form.
UShock is an Unreal viewer or all Unreal game series levels - reading the binary Unreal package format (tested on Unreal1, UT99, WOT, Unreal2, UT2003/4). I wrote this program to understand whats going on inside Unreal engine technology.