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It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
Modified PrBoom port with uncapped framerate, variable gamespeed, re-record, walkcam, chasecam, full mouselook, fov and other features without loss of compatibility with original DOOM.
... FW1789_stages.py levels file.
edit FW1789.cfg configuration file.
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As in PyBreak360 game ( https://sourceforge.net/projects/pybreak360 ), this game intend to be played by youngs childrens (and there parents) in network lan.
Next revision V1.0.1 add somes bonus and mutliPayers.
programed with python 2.7.x and pygame 1.9.1
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
Aleph One is the open source continuation of Bungie's Marathon 2 FPS game engine. Aleph One plays Marathon, Marathon 2, Marathon Infinity, and 3rd-party content on a wide array of platforms, with (optional) OpenGL rendering, Internet play, Lua scripting, and more.
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This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
ALL FILES FOUND HERE ARE _OLD_, PLEASE MOVE TO https://ezquake.github.io FOR THE LATEST VERSIONS
Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay.
The project started in August 2004 as a derivate of the FuhQuake client by fuh which is a derivate of ZQuake QuakeWorld client by Tonik, one of the current ezQuake...
Wolfenstein 3-D Redux is about the preservation of id Software's archetypal First Person Shooter Wolfenstein 3-D. The restoration involved the removal of the gangrenous 16-bit code, while adding support for a number of new technologies.
Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
This Modification of the openSource game Cube2:Sauerbraten (in the collect edition) comes with many new features like an extended serverbrowser, demo control, texture and content packs, anticheatclient on all servers, stats, new Background and a lot of more helpful and eye-candy stuff.
Furthermore it increases the speed of your sauerbraten, thanks to new compiler optimations and libs.
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Ferro is a GPL C++ library for manipulating Marathon maps. Atque is a Mac OS X / Windows / Linux tool for merging/splitting Marathon scenarios and images files.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
The libjoyevent library transparently intercepts joystick events, simultaneously modifying/masking/logging/generating fake X11 keyboard events as a response to each joystick event based on dynamically selectable configuration profile.
The QuakeWorld development project. Not very active these days; still, the code base is robust and efficient, so it may be the right choice if you want to start a Quake project of your own.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
The Day 0 is (yet) minimal FPS, and will include networking feature and a RTS mode. We use the irrlicht demo as a basis for implementing some new features. So, don't be surprised if you doesn't see any graphical change in the release :-)
Our goal is to create a Openly available and usable version of the MSL used by all Unreal Engine based games. The code being completely portable to almost all widely used Operating Systems including Linux, BSD, Solaris, Mac OS X, and Windows.
Codename: X-Phase is a simple online first person shooter with random generated maps and landscape deformation, written in Java and OpenGL (LWJGL).
X-Phase uses it's own engine and runs with Linux, Mac OS X and Windows.
Iridescence is a hovercraft simulation with graphics in the spirit of the playstation game, frequency, and with some harkening back to spectre and bzflag.