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The power of Java and JogAmp (JOGL, JOAL) used to achieve creating quite a fast small first person shooter using hardware rendering and other interesting features. The source code of the alpha version has been largely inspired from d3caster, written by Vincent Stahl but has been improved and the pre-beta version has been started from scratch.
The famous Maze War game recreated as a modern web application.
Maze War SVG is a web-based recreation of the Maze War game written for the Macintosh, circa 1987. That, in turn, was inspired by the first Maze War game, which was created in 1973 by Steve Colley, Howard Palmer and Greg Thompson.
A -quite ambitious- project to create a functional Doom source port in pure Java, trying to keep as close as possible to the original source code while at the same time streamlining it into a more OO and Java-friendly form.
Trap 3D, written almost entirely in Java, is currently in Development using NetBeans IDE. SapieSoft plans to create a "game creating" game. Our object is to be able to export installable mod packs from inside the Trap (Level Making) game. 3D FPS.
YaUrTBot is an alternative to the widely used B3 bot for Urban Terror server management and administration. The software is written in 100% Java and the main goals are high performance and modularity.
Codename: X-Phase is a simple online first person shooter with random generated maps and landscape deformation, written in Java and OpenGL (LWJGL).
X-Phase uses it's own engine and runs with Linux, Mac OS X and Windows.
A multiplayer only FPS involving veichle driving in a futuristic populated living city with a intuitive and user friendly map editor. Written in C++ (but some content creation tools are in Java) and aims to be portable.
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MD5 Reader 2 loads and animates 3D models saved as MD5 file format (Doom 3). It is written in Java and it extends jMonkeyEngine. MD5 Reader was written by ChaosDeathFish and we continued it. I am coding a new implementation from scratch (almost ready
A Halflife / Halfelife 2 IRC match bot. Reports for various HL/HL2 game events. Also has Admin features. Simple to use with auto-setup. Written in Java so is suitable for many platforms.
J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
jQuake3Eye is a server browser for Quake3 Arena written in Java (sun).
It allows to monitor your favourite quake 3 servers.
With jQuake3Eye you can see the players present on a server and join the game.
Watch your favorite servers to find your buddies
ShamStats is a program which parses server logs from Counter-Strike:Source servers and then outputs all player statistics in HTML. Written in JAVA, this program runs on all platforms with JRE.
This project has been put on hold until the status of Java3D is more well known. Gunner is a first person, 3D shooter game written in Java/Java3d. Not only will the actual game be developed, but also development tools, level editor, script editor etc.
MOH:AA Rcon Tool allows server admins to keep track of their servers when they are not playing the game. It runs on many platforms, as its written in Java. Both commandline and GUI interfaces implemented.
Q3Log is a Q3a stats generator. It is written entirely in Java (Java 2, 1.4 or greater is required). It produces HTML stats files showing full information of frags on the server.
It is fully customisable with no knowledge of Java required.
JRcon is a Java based Steam Games RCON Management Tool. It supports managing multiple servers through one interface, and allows for complete server control from any remote location. JRcon is platform independant, it is written entirely in Java and requir