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MongoDB Atlas runs apps anywhere
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Superproject containing build scripts and tools to download assets
Xonotic is a free, open-source arena-style first-person shooter video game that emphasizes fast-paced movement, skill-based combat, and a diverse arsenal, with gameplay reminiscent of classic shooters like Quake and Unreal Tournament. Born as a community fork of the Nexuiz project to preserve open development principles, Xonotic runs on an enhanced version of the DarkPlaces engine and supports Windows, macOS, and Linux platforms with no installation required beyond extracting the game files. Players can enjoy a wide variety of multiplayer game modes—from traditional deathmatch and team captures to experimental variations like Nexball and Freeze Tag—each designed to exploit high mobility and deep map knowledge. ...
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
AI-powered service management for IT and enterprise teams
Enterprise-grade ITSM, for every business
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity. Maximize operational efficiency with refreshingly simple, AI-powered Freshservice.
Cross platform administration tool for Source Engine dedicated servers
Cross platform (Windows, Mac, Linux) GUI/command line based administration tool for Valve Source Engine dedicated game servers (srcds).
Target audiences:
- Individuals who want to set up a dedicated server without having to work with command line tools and config files
- Experienced groups managing multiple servers/hosts
Simple Doom Editor is a general purpose editor for all games that utilize the Doom Engine. SDE aims to support many features of modern source ports including some of the more obscure formats.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
A project that aims to reverse engineer the DOS game called World of Xeen (and games based on the same engine Swords of Xeen and Isles of Terra). It also provides tools and editors to make modifications to existing saved games, characters and maps.
Codename: X-Phase is a simple online first person shooter with random generated maps and landscape deformation, written in Java and OpenGL (LWJGL).
X-Phase uses it's own engine and runs with Linux, Mac OS X and Windows.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.
A engine for developing first person shooters developed in Java using Java3D. This project started out as an example given to a class at Chapman University.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
JAVA is DOOMED (JID) is an OpenSource 3D engine implemented in JAVA and uses OpenGL as graphic API. The reference implementation of the Java bindings jogl is used to access the OpenGL API. ESCAPE and ModelLoader are applications based on JID.
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).