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This is a strategy planner aimed mainly at the hardcore first person shooter fans. Similar to a white board application it allows many users to connect to a central server and the users are able to draw and place actions on the board for everyone to see
MD5 Reader 2 loads and animates 3D models saved as MD5 file format (Doom 3). It is written in Java and it extends jMonkeyEngine. MD5 Reader was written by ChaosDeathFish and we continued it. I am coding a new implementation from scratch (almost ready
The Strategic War Planner is here to make tactics even easier. Draw tactics on your client and others will immediately see what you have drawn. The software is in Java, so you ONLY need Java Runtime 1.4 or higher.
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A Halflife / Halfelife 2 IRC match bot. Reports for various HL/HL2 game events. Also has Admin features. Simple to use with auto-setup. Written in Java so is suitable for many platforms.
J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.
Last Remaining is a first person shooter and role-playing game in the same vein as Deus Ex. There will be an engrossing storyline, and the player must take whatever action is necessary to get to the bottom of the mystery.
This game is a multi-player on-line persistent 3D game. Players can walk around a realistic city, shooting and entering cars. The aim of the game is to hunt down and kill the enemy covertly. It's a remake of Turbo Esprit, and not unlike GTA.
DurDoomed is a FPS made with the jMonkeyEngine (3D engine written in Java). This FPS will be a lab for testing and optimizing, if possible, the jMonkeyEngine
quake4j is a Java implementation of the original Quake engine. The game client can be launched from any web browser with one click, and lets you play deathmatch games with other quake4j users.
The Tactics Editor for Squad Actions (TESA) is a strategy editor for computer games. It is fully customizable and not fixed for use on one particular game.
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
A BF2 buddy notification program (service), (utilzing the http://www.BF2Tracker.com website) that will send an email (ie cell phone) when a 'buddy' logs on or off, allowing you to join in without having to constantly check.
Q3Mapgen - map generator for games based on ID software's engines (primarily Quake3). Creates random labyrinths, single- and multistory buildings. Never play the same map twice again! Never play against someone who knows each and every corner of the map
A engine for developing first person shooters developed in Java using Java3D. This project started out as an example given to a class at Chapman University.
A Java based RCON administration tool for HL/HL2 based games. Features server list, server query, server settings dialog, rcon console, player management and HL/HL2 script support. (Current state supports CS:S only)
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.