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This tool generates bitmaps from system fonts which can be converted for use in Doom engines supporting zdoom-style "font lumps" by using a utility like "imagetool".
Q3mass is a master server program for Quake III Arena engine-based games. It's easily extensible and supports multiple games. Q3mass-php, an offshoot project, is a PHP version of the application, allowing for web-based master servers.
ezTV connects to your QuakeWorld server to allow people to spectate game in MVD broadcasting. It has an internal web server allowing the display or currently connected servers with maps and players details.
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Q3Mapgen - map generator for games based on ID software's engines (primarily Quake3). Creates random labyrinths, single- and multistory buildings. Never play the same map twice again! Never play against someone who knows each and every corner of the map
HLmaps is a Perl/CGI (or PHP/MySQL) script for Steam Half-Life game servers running on *nix or WinNT. It allows web site visitors to view loaded maps, screenshots, download links and some file statistics in a nice, sortable table format.
An MMORPG package that aims to provide an incredibly customizeable server, and thus a highly customizeable experience, as well as an engaging 3D interface on the client side.
BeetleStatsUtil is a Perl script that reads the file, BeetleStats.dat, (generated from BeetleFart's Minimum Admin mod for Counter-Strike:Source), and prints player rankings in html table format, suitable for use on a web page.
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A small PHP script that queries a Half-Life server for player info and outputs the names, durations, and kill counts of those connected to a web page. Highly customizable output.
libSpider is a library of useful c++ classes which can be used in making 3d games and applications with OpenGL and GLUT. It can be used as a game engine.
A full-featured stats plugin for Half-Life 2: Counter-Strike Source. The TerraStats system allows for single website publishing as well as grouped publishing for multiple servers.
'welcome to the cold' is a First Person Shooter (FPS) Role Playing Game (RPG) with survival elements. It's design features is loosely inspired by the 'System Shock' series. The goal is to create a game as absorbing and immersive as the 'Shock' games.
An action-packed multiplayer Macross (Robotech) game where the key focus is on the valkyrie fighters. Glory to the brave! (Robotech:Glory is also a beginner developers learning platform. Welcome!) IN PLANNING
It's a web interface for manage Half-life game server; this interface use MySQL and amx plugins for communicate with the server. You can manage many servers from the interface
pnClansite helps Clans and Tribes add the FPS-style features they need for their sites. Features include roster listings, rank system, match scheduling, and battle stats.
A fast paced, non-turned based, TankWars/Scorched Earth clone. Game is being developed by three seniors for their senior software project. First release is planned for the summer and is going to be a LARGE improvement over all other clones!
A Perl program that trims the statistics.csv file (generated by Battlefield Server Manager, http://blackbagops.com/bf1942/index.shtml) to exclude log entries older than x days, for use by Venkman's BFStats log parser, http://www.mkoehler.de/bfstats
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.